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  2. Mediator pattern - Wikipedia

    en.wikipedia.org/wiki/Mediator_pattern

    Define a separate (mediator) object that encapsulates the interaction between a set of objects. Objects delegate their interaction to a mediator object instead of interacting with each other directly. The objects interact with each other indirectly through a mediator object that controls and coordinates the interaction. This makes the objects ...

  3. Active object - Wikipedia

    en.wikipedia.org/wiki/Active_object

    The active object design pattern decouples method execution from method invocation for objects that each reside in their own thread of control. [1] The goal is to introduce concurrency, by using asynchronous method invocation and a scheduler for handling requests. [2] The pattern consists of six elements: [3]

  4. Data, context and interaction - Wikipedia

    en.wikipedia.org/wiki/Data,_context_and_interaction

    The Qi4j programming environment offers a way to express Role method injection into Java objects. [8] Java 8 default method on interfaces can be used to implement Roles in a typesafe way. In the above money transfer use case, for example, the Role methods in the SourceAccount and DestinationAccount enact the actual transfer.

  5. Delegation pattern - Wikipedia

    en.wikipedia.org/wiki/Delegation_pattern

    In software engineering, the delegation pattern is an object-oriented design pattern that allows object composition to achieve the same code reuse as inheritance. In delegation, an object handles a request by delegating to a second object (the delegate). The delegate is a helper object, but with the original context.

  6. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Objects can contain other objects in their instance variables; this is known as object composition. For example, an object in the Employee class might contain (either directly or through a pointer) an object in the Address class, in addition to its own instance variables like "first_name" and "position".

  7. Entity–control–boundary - Wikipedia

    en.wikipedia.org/wiki/Entity–control–boundary

    The entity–control–boundary approach finds its origin in Ivar Jacobson's use-case–driven object-oriented software engineering (OOSE) method published in 1992. [1] [2] It was originally called entity–interface–control (EIC) but very quickly the term "boundary" replaced "interface" in order to avoid the potential confusion with object-oriented programming language terminology.

  8. Message passing - Wikipedia

    en.wikipedia.org/wiki/Message_passing

    In computer science, message passing is a technique for invoking behavior (i.e., running a program) on a computer.The invoking program sends a message to a process (which may be an actor or object) and relies on that process and its supporting infrastructure to then select and run some appropriate code.

  9. Distributed object communication - Wikipedia

    en.wikipedia.org/wiki/Distributed_object...

    The client side object participating in distributed object communication is known as a stub or proxy, and is an example of a proxy object.. The stub acts as a gateway for client side objects and all outgoing requests to server side objects that are routed through it.