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Pocket Books Based on the 1996 video game: Caliban Cove: ISBN 978-0-671-02440-6: City Of The Dead: ISBN 0671024418: Based on Resident Evil 2: Underworld: ISBN 0671024426: Nemesis (Book 5) ISBN 978-0-671-78496-6: Based on Resident Evil 3: Nemesis: Code: Veronica (Book 6) ISBN 0671784986: Based on Resident Evil – Code: Veronica
ACE Gamebooks, written by Jonathan Green (10+ books planned, 7 published so far) Australian Adventure Gamebooks (2 books advertised but only 1 published) Autumn Snow, written by Martin Charbonneau and Joe Dever (3 books advertised but only 2 published) Battleground General, written by Alistair Smith, Jon Sutherland and Diane Canwell (2 books)
To this category belongs to books based on video games, either adaptions (novelizations) of the games themselves, or prequels/sequels. In case there is no Wikipedia article on the books (as on the Myst novels), the links refer to the games instead (like The Dig ).
One of the most influential and popular gamebook series was the Fighting Fantasy series, which started in 1980 when a Puffin Books representative saw a hall full of 5,000 people playing Dungeons & Dragons and asked Ian Livingstone and Steve Jackson to make a book about role-playing games. They instead offered the idea of a book which simulated ...
The Book of Games Volume 2 (ISBN 82-997378-2-6) by gameXplore. This book is the second in The Book of Games series and was published in November 2007. It describes 100 games from the period November 2006 to November 2007.
Book #1: Double Trouble. Nintendo gamebooks are novels based on video games created by Nintendo.The gamebooks feature characters and settings from the Super Mario and The Legend of Zelda franchises, in two series, Nintendo Adventure Books and You Decide on the Adventure.
The most successful of the novel series produced by TSR during the 1990s were the books based upon the Forgotten Realms and Dragonlance settings. These works also proved to have an unusual shelf life, remaining in print for at least a decade. As a result, some fantasy fiction authors that were introduced through the TSR novels became popular ...
This can include novels and short stories, published in books, magazines, in e-books or even online as text. Limitations: If the game directly references content or design from another adaptation of literature, such as a movie, it is no longer considered to be based "solely" on the original literature and is instead based on the new derivative ...