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Terraria (/ t ə ˈ r ɛər i ə / ⓘ tə-RAIR-ee-ə [1]) is a 2011 action-adventure sandbox game developed by Re-Logic. The game was first released for Windows and has since been ported to other PC and console platforms.
Core Keeper is a survival sandbox game developed by Pugstorm. The game features mechanics similar to other games in the sandbox genre such as Minecraft, Terraria and Stardew Valley, including mining, crafting, farming and exploration in a procedurally generated underground world.
The process involves procedurally generated basic elements like elevation, rainfall, mineral distribution, drainage and temperature. [1] For example, a high-rainfall and low-drainage area would make a swamp. Areas are thus categorized into biomes, which also have two variables: savagery and alignment. [13]
The world was changed from being randomly generated into one which was fractally generated including topographical features: mountain ranges, lakes, forests, hills, oceans, islands, rivers etc. [29] This was then followed by the introduction of biomes including desert, jungle, marshes and the polar north; as well as regions and NPC Factions.
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Procedural generation is a common technique in computer programming to automate the creation of certain data according to guidelines set by the programmer. Many games generate aspects of the environment or non-player characters procedurally during the development process in order to save time on asset creation.
Dragons appear as NPCs, starting with a giant, anthropomorphic, amphibious, bipedal Chinese dragon named Denize who debuted in the game's third episode. More than a decade later, her baby children get trapped in the game's levels and must be rescued using the game's tile-matching gravity mechanics to bring them to certain tiles to be freed.
Each biome is connected seamlessly to each other and each world zone is open world in its construction allowing players to travel from biome to biome seamlessly within each world zone. The biomes themselves each have their own unique NPC enemies which will attack the player if they get too close, as well as their own unique flora.