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Player counts for the game were initially very low after release, not exceeding 300 players during its first week of release. [5] In late May 2024 its player count had exceeded 30,000 active players, becoming the 47th most played game on Steam. [3] By the beginning of June, it had reached 141,000 concurrent players.
By August 2017, Valve reported that they saw a peak of 14 million concurrent players, up from 8.4 million in 2015, with 33 million concurrent players each day and 67 million each month. [371] By January 2018, the peak online count had reached 18.5 million, with over 47 million daily active users.
Marvel Rivals reached 10 million players worldwide within 72 hours. [72] [73] Furthermore, it peaked at 480,990 concurrent players on Steam on December 8, 2024. [72] [74] It surpassed 20 million players as announced on December 17. [75] Throughout its first month, the game maintained most of its in-game player count.
The most-played list for Valve's handheld PC is dominated by open world games.
Also during the week of its release, the Windows version of the game had over 59,000 concurrent players on Steam, which was the highest concurrent player count to date for a BioWare title. [46] On the PlayStation Store , Legendary Edition was the third-highest selling game in the United States and the sixth-highest selling game in Europe for ...
Starfield reached over 230,000 concurrent players in the first two hours of early access on Steam. [106] On September 6, 2023, Phil Spencer announced that Starfield has become Xbox's most-played next-gen game ever, with one million concurrent players. [107] It also became Xbox and Bethesda's most wishlisted Steam game in its history. [108]
This update caused the game to achieve 680,000 concurrent players, which received attention as it was three times as much as the Steam game with the most concurrent players at that time, Mount & Blade II: Bannerlord. [16] [15] In July 2020, the game had been played upwards of ten billion times. [17]
Eurogamer.pt reported the game appeared to launch poorly on Steam with a peak of 83 concurrent players. [25] In an interview with Gamer.no, director Ragnar Tørnquist said that the game sales have significantly exceeded those reported online but fallen below the studio's internal short-term expectations. [26]