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On Windows 10, support for the controller is built-in, including support for wireless audio when using the wireless dongle or USB cable (it is not supported over Bluetooth). The controller is also manageable via the Xbox Accessories app, whose features include button remapping (for both the regular and Elite controller), input tests, and ...
The Xbox Wireless Adapter for Windows (Model 1713, uses Mediatek MT7600UAN chip) is a USB-A dongle with a single button that allows computers using the Windows 10 and Windows 11 operating system to connect with Xbox wireless accessories (including controllers and headsets) via the Xbox Wireless protocol rather than Bluetooth.
As Microsoft continued to refine Windows 10 with the Fluent Design System, the Xbox One interface was also modified to reflect these changes by 2017. [21] Microsoft has since continued to refine this interface to add and remove integrated features, such as inclusion of Xbox Game Pass support and removal of Cortana voice commands. [21]
The Xbox Adaptive Controller supports Windows 10 and Xbox One devices and is compatible with every game at a system level. [6] Each port is also labeled on the face of the controller, and there is a short vertical groove leading to the port from the top of the rear panel, facilitating the installation of assistive inputs.
On Windows 10, SmartGlass is succeeded by the Xbox App, which supports the local streaming of games from Xbox One to personal computers and tablets running Windows 10. [188] An Xbox One controller must be used, but Windows-compatible headsets and microphones can be used for voice chat.
Xbox 360 and Xbox One controllers are officially supported on Windows with Microsoft-supplied drivers; a dongle can be used to connect them wirelessly, or the controller can be connected directly to the computer over USB (wired versions of Xbox 360 controllers were marketed by Microsoft as PC gamepads, while the Xbox One controller can be ...
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XInput, [6] a legacy [7] API for "next generation" controllers, was introduced in December 2005 alongside the launch of the Xbox 360.This specification provided support for Xbox 360 controllers in Windows XP SP1 and subsequent operating systems, and is described by Microsoft as being easier to program for and requiring less setup than DirectInput.