Search results
Results From The WOW.Com Content Network
Displays the specified text using multiple colors which gradually phases from one color to another. Template parameters [Edit template data] Parameter Description Type Status Font color 1 1 First font color Suggested values #000000 Line optional Font color 2 2 Second font color Suggested values #000000 Line optional Font color 3 3 Third font color Suggested values #000000 Line optional Font ...
Two-dimensional slice through 3D Perlin noise at z = 0. Perlin noise is a type of gradient noise developed by Ken Perlin in 1983. It has many uses, including but not limited to: procedurally generating terrain, applying pseudo-random changes to a variable, and assisting in the creation of image textures.
The test chart shows the full 256 levels of the red, green, and blue (RGB) primary colors and cyan, magenta, and yellow complementary colors, along with a full 256-level grayscale. Gradients of RGB intermediate colors (orange, lime green, sea green, sky blue, violet, and fuchsia), and a full hue spectrum are also present.
LightGBM, short for Light Gradient-Boosting Machine, is a free and open-source distributed gradient-boosting framework for machine learning, originally developed by Microsoft. [ 4 ] [ 5 ] It is based on decision tree algorithms and used for ranking , classification and other machine learning tasks.
Displays a background using multiple colors which gradually phases from one color to another. Template parameters [Edit template data] Parameter Description Type Status Background color 1 1 First background color Suggested values #000000 Line optional Background color 2 2 Second background color Suggested values #000000 Line optional Background color 3 3 Third background color Suggested values ...
Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Donate
The term dither was published in books on analog computation and hydraulically controlled guns shortly after World War II. [1] [2] [nb 1] Though he did not use the term dither, the concept of dithering to reduce quantization patterns was first applied by Lawrence G. Roberts [4] in his 1961 MIT master's thesis [5] and 1962 article. [6]
Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3D computer graphics appear to be flat by using less shading color instead of a shade gradient or tints and shades. A cel shader is often used to mimic the style of a comic book or cartoon and/or give the render a characteristic paper-like texture. [1]