When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    To find the angle of a rotation, once the axis of the rotation is known, select a vector v perpendicular to the axis. Then the angle of the rotation is the angle between v and Rv. A more direct method, however, is to simply calculate the trace: the sum of the diagonal elements of the rotation matrix.

  3. Axis–angle representation - Wikipedia

    en.wikipedia.org/wiki/Axisangle_representation

    The angle θ and axis unit vector e define a rotation, concisely represented by the rotation vector θe.. In mathematics, the axisangle representation parameterizes a rotation in a three-dimensional Euclidean space by two quantities: a unit vector e indicating the direction of an axis of rotation, and an angle of rotation θ describing the magnitude and sense (e.g., clockwise) of the ...

  4. Quaternions and spatial rotation - Wikipedia

    en.wikipedia.org/wiki/Quaternions_and_spatial...

    3D visualization of a sphere and a rotation about an Euler axis (^) by an angle of In 3-dimensional space, according to Euler's rotation theorem, any rotation or sequence of rotations of a rigid body or coordinate system about a fixed point is equivalent to a single rotation by a given angle about a fixed axis (called the Euler axis) that runs through the fixed point. [6]

  5. Rodrigues' rotation formula - Wikipedia

    en.wikipedia.org/wiki/Rodrigues'_rotation_formula

    is the rotation matrix through an angle θ counterclockwise about the axis k, and I the 3 × 3 identity matrix. [4] This matrix R is an element of the rotation group SO(3) of ℝ 3 , and K is an element of the Lie algebra s o ( 3 ) {\displaystyle {\mathfrak {so}}(3)} generating that Lie group (note that K is skew-symmetric, which characterizes ...

  6. Law of cosines - Wikipedia

    en.wikipedia.org/wiki/Law_of_cosines

    Consider a triangle with sides of length a, b, c, where θ is the measurement of the angle opposite the side of length c. This triangle can be placed on the Cartesian coordinate system with side a aligned along the x axis and angle θ placed at the origin, by plotting the components of the 3 points of the triangle as shown in Fig. 4:

  7. Möller–Trumbore intersection algorithm - Wikipedia

    en.wikipedia.org/wiki/Möller–Trumbore...

    The Möller–Trumbore ray-triangle intersection algorithm, named after its inventors Tomas Möller and Ben Trumbore, is a fast method for calculating the intersection of a ray and a triangle in three dimensions without needing precomputation of the plane equation of the plane containing the triangle. [1]

  8. Euler's rotation theorem - Wikipedia

    en.wikipedia.org/wiki/Euler's_rotation_theorem

    The axis of rotation is known as an Euler axis, typically represented by a unit vector ê. Its product by the rotation angle is known as an axis-angle vector. The extension of the theorem to kinematics yields the concept of instant axis of rotation, a line of fixed points.

  9. Law of sines - Wikipedia

    en.wikipedia.org/wiki/Law_of_sines

    In trigonometry, the law of sines, sine law, sine formula, or sine rule is an equation relating the lengths of the sides of any triangle to the sines of its angles. According to the law, ⁡ = ⁡ = ⁡ =, where a, b, and c are the lengths of the sides of a triangle, and α, β, and γ are the opposite angles (see figure 2), while R is the radius of the triangle's circumcircle.