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[[Category:Final Fantasy templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Final Fantasy templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
[[Category:Final Fantasy user templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Final Fantasy user templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
This template, {{Final Fantasy series}}, is to be placed on articles related to the Final Fantasy franchise. This template's initial visibility currently defaults to autocollapse, meaning that if there is another collapsible item on the page (a navbox, sidebar, or table with the collapsible attribute), it is hidden apart from its title bar; if not, it is fully visible.
An expanded version of the game, Final Fantasy XII International Zodiac Job System, was released in Japan on August 10, 2007. [146] It includes twelve license boards (instead of the original game's one), each corresponding to a different Zodiac sign and job. The player can control guest characters and summons, and hold L1 to double the game's ...
Either of the following may be helpful for stating the rationale: Template:Game rationale or Template:Non-free use rationale video game cover. To patrollers and administrators : If this image has an appropriate rationale please append |image has rationale=yes as a parameter to the license template.
Various Ultimania books at a Books Kinokuniya in San Francisco, California. Dozens of Square Enix companion books have been produced since 1998, when video game developer Square began to produce books that focused on artwork, developer interviews, and background information on the fictional worlds and characters in its games rather than on gameplay details.
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In order to be released at the same time as the game, commercial strategy guides are often based on a pre-release version of the game, rather than the final retail version; BradyGames' guide for Grand Theft Auto: San Andreas included misplaced item locations and a slightly different map, which made some directions impossible to follow.