When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Node graph architecture - Wikipedia

    en.wikipedia.org/wiki/Node_graph_architecture

    A node graph in the context of software architecture refers to an organization of software functionality into atomic units known as nodes, and where nodes can be connected to each other via links. The manipulation of nodes and links in the node graph can be often be accomplished through a programmable API or through a visual interface by using ...

  3. Scene graph - Wikipedia

    en.wikipedia.org/wiki/Scene_graph

    In vector-based graphics editing, each leaf node in a scene graph represents some atomic unit of the document, usually a shape such as an ellipse or Bezier path.Although shapes themselves (particularly paths) can be decomposed further into nodes such as spline nodes, it is practical to think of the scene graph as composed of shapes rather than going to a lower level of representation.

  4. Bloom (shader effect) - Wikipedia

    en.wikipedia.org/wiki/Bloom_(shader_effect)

    Blooming in a CCD image. Bloom in digital cameras is caused by an overflow of charge in the photodiodes, which are the light-sensitive elements in the camera's image sensor. [3] When a photodiode is exposed to a very bright light source, the accumulated charge can spill over into adjacent pixels, creating a halo effect.

  5. Graphics pipeline - Wikipedia

    en.wikipedia.org/wiki/Graphics_pipeline

    The most important shader units are vertex shaders, geometry shaders, and pixel shaders. The Unified Shader has been introduced to take full advantage of all units. This gives a single large pool of shader units. As required, the pool is divided into different groups of shaders. A strict separation between the shader types is therefore no ...

  6. Adjacency list - Wikipedia

    en.wikipedia.org/wiki/Adjacency_list

    This undirected cyclic graph can be described by the three unordered lists {b, c}, {a, c}, {a, b}. In graph theory and computer science, an adjacency list is a collection of unordered lists used to represent a finite graph. Each unordered list within an adjacency list describes the set of neighbors of a particular vertex in the graph.

  7. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    Another use of shaders is for special effects, even on 2D images, (e.g., a photo from a webcam). The unaltered, unshaded image is on the left, and the same image has a shader applied on the right. This shader works by replacing all light areas of the image with white, and all dark areas with a brightly colored texture.

  8. Phong shading - Wikipedia

    en.wikipedia.org/wiki/Phong_shading

    List of common shading algorithms; Blinn–Phong shading model – Phong reflection model modified to trade precision with computing efficiency; Flat shading – shading of polygons with a single color; Gouraud shading – shading of polygons by interpolating colors that are computed at vertices

  9. Deferred shading - Wikipedia

    en.wikipedia.org/wiki/Deferred_shading

    In the field of 3D computer graphics, deferred shading is a screen-space shading technique that is performed on a second rendering pass, after the vertex and pixel shaders are rendered. [2] It was first suggested by Michael Deering in 1988. [3] On the first pass of a deferred shader, only data that is required for shading computation is gathered.