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The 3M bookshelf game series is a set of strategy and economic games published in the 1960s and early 1970s by 3M Corporation. The games were packaged in leatherette-look large hardback book size boxes in contrast to the prevalent wide, flat game boxes. The series grew to encompass over three dozen games.
Conversely, game theorists have modeled behavior under negative externalities where choosing the same action creates a cost rather than a benefit. The generic term for this class of game is anti-coordination game. The best-known example of a 2-player anti-coordination game is the game of Chicken (also known as Hawk-Dove game).
Eric Solomon reviewed Stocks & Bonds for Issue 43 of Games & Puzzles magazine, and criticized the game for its unoriginality and low realism. [5] In The Playboy Winner's Guide to Board Games, Jon Freeman heavily compared the game to The Stock Market Game, preferring the fact that all transactions take place on paper but commenting that the rules can occasionally be ambiguous.
With higher costs at grocery stores and gas stations, high inflation rates and a global pandemic, more people need help. Stock the Shelves can help.
Acquire is a board game for 2–6 players in which players attempt to earn the most money by developing and merging hotel chains. When a chain in which a player owns stock is acquired by a larger chain, players earn money based on the size of the acquired chain.
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Family-Friendly Christmas Games and Activities. How to Host a Successful Dirty Santa Gift Exchange Party. How Many Ornaments? Consider this the tree version of the classic count-the-candy-in-a-jar ...
Computer Stocks & Bonds is a video game published in 1982 by The Avalon Hill Game Company. It was released for the Apple II, Atari 8-bit computers, VIC-20, Commodore 64, IBM PC, and the CP/M-based Heath/Zenith Z-90 and Z-100. It is an adaptation of the 3M bookshelf game Stocks & Bonds, [1] which was originally released in 1964. [2]