When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Facial motion capture - Wikipedia

    en.wikipedia.org/wiki/Facial_motion_capture

    A facial motion capture database describes the coordinates or relative positions of reference points on the actor's face. The capture may be in two dimensions, in which case the capture process is sometimes called "expression tracking", or in three dimensions. Two-dimensional capture can be achieved using a single camera and capture software.

  3. Computer facial animation - Wikipedia

    en.wikipedia.org/wiki/Computer_facial_animation

    The body of work around computer facial animation can be divided into two main areas: techniques to generate animation data, and methods to apply such data to a character. Techniques such as motion capture and keyframing belong to the first group, while morph targets animation (more commonly known as blendshape animation) and skeletal animation ...

  4. Live2D - Wikipedia

    en.wikipedia.org/wiki/Live2D

    Parts can be as simple as face, hair, and body, or they can be detailed to eyebrows, eyelashes, and even effects like glinting metal. The number of layers depends on how you wish the Live2D character to move and how three-dimensional you wish the result to appear, with a simplified model having 50 layers and large complex projects reaching 750 ...

  5. Facial recognition system - Wikipedia

    en.wikipedia.org/wiki/Facial_recognition_system

    A new method of capturing 3D images of faces uses three tracking cameras that point at different angles; one camera will be pointing at the front of the subject, second one to the side, and third one at an angle. All these cameras will work together so it can track a subject's face in real-time and be able to face detect and recognize. [48]

  6. List of facial expression databases - Wikipedia

    en.wikipedia.org/wiki/List_of_facial_expression...

    A facial expression database is a collection of images or video clips with facial expressions of a range of emotions.Well-annotated (emotion-tagged) media content of facial behavior is essential for training, testing, and validation of algorithms for the development of expression recognition systems.

  7. Facial Action Coding System - Wikipedia

    en.wikipedia.org/wiki/Facial_Action_Coding_System

    Cross-eye: M68: Upward rolling of eyes: The onset of the symmetrical 14 is immediately preceded or accompanied by an upward rolling of the eyes. 69: Eyes positioned to look at other person: The 4, 5, or 7, alone or in combination, occurs while the eye position is fixed on the other person in the conversation. M69: Head or eyes look at other person

  8. Face ID - Wikipedia

    en.wikipedia.org/wiki/Face_ID

    Face ID is a biometric authentication facial recognition system designed and developed by Apple Inc. for the iPhone and iPad Pro.The system can be used for unlocking a device, [1] making payments, accessing sensitive data, providing detailed facial expression tracking for Animoji, as well as six degrees of freedom (6DOF) head-tracking, eye-tracking, and other features.

  9. CodeMiko - Wikipedia

    en.wikipedia.org/wiki/CodeMiko

    The CodeMiko avatar's in-universe backstory is that she is a video game character without a game. She had always wanted to be in a mainstream video game but never succeeded in doing so due to her 'Glitch' (a story arc very similar to Vanellope von Schweetz from the Wreck-It Ralph franchise).