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English: The Kirby logo that was used from 2002 to 2018. Date: 11 February 2013, 16:03:44: ... Automatic tracing of complex images can produce overly-large files ...
Kirby Tilt 'n' Tumble [a] is an action puzzle video game developed and published by Nintendo for the Game Boy Color handheld video game console. It was released in Japan on August 23, 2000, and in North America on April 9, 2001.
This logo image consists only of simple geometric shapes or text. It does not meet the threshold of originality needed for copyright protection, and is therefore in the public domain. Although it is free of copyright restrictions, this image may still be subject to other restrictions.
This image or logo only consists of typefaces, individual words, slogans, or simple geometric shapes. These are not eligible for copyright alone because they are not original enough, and thus the logo is considered to be in the public domain. See Wikipedia:Public domain § Fonts or Wikipedia:Restricted materials for more information.
Tilt 'n' Tumble is the only Kirby game to have a special cartridge color (transparent pink) in North America. Kirby Tilt 'n' Tumble 2 on the GameCube, which was supposed to use a combination of motion-sensor technology and connectivity to the Game Boy Advance via the Nintendo GameCube Game Boy Advance Cable, was presented during Nintendo Space ...
Kirby's Return to Dream Land received generally positive reviews, with praise for the return to form of the traditional Kirby series gameplay, level design, visuals, graphics and soundtrack, but criticism for its low difficulty and multiplayer. A remake for the Nintendo Switch, Kirby's Return to Dream Land Deluxe, [b] was released on February ...
In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game. Originally, the term sprite referred to fixed-sized objects composited together, by hardware, with a background. [1] Use of the term has since become more general.
In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions. [1] An atlas can consist of uniformly-sized images or images of varying dimensions. [1]