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FR—Forgotten Realms are sourcebooks describing aspects of Forgotten Realms, rather than traditional modules. FR1–6 are for 1st Ed. AD&D, FR7–16 for 2nd Ed. FOR-Forgotten Realms Accessories are designed for the Realms universe. FRS—Forgotten Realms Sourcebook are 2nd Ed. AD&D sourcebooks for use with Forgotten Realms.
The 1987 Forgotten Realms Campaign Set was sold as a box set containing two 96-page books, four maps, and two clear plastic overlays marked with hex grids. [1] The maps were four full-color, 34" x 22" maps, two of which combine to form a large-scale (1" = 90 miles) map of the western half of the vast Realms continent, while the other two provide a more detailed (1" = 30 miles) map of the ...
The Forgotten Realms Campaign Guide was written by Philip Athans, Bruce R. Cordell, Ed Greenwood, and Chris Sims, and published in 2008.The book features art by Drew Baker, Leon Cortez, Eric Deschamps, Steve Ellis, Randy Gallegos, Adam Gillespie, Michael Komarck, Robert Lazzaretti, Ron Lemen, Lee Moyer, William O'Connor, Mike Schley, Keven Smith, Emi Tanji, Mark Tedin, Francis Tsai, Matt ...
Forgotten Realms is a campaign setting for the Dungeons & Dragons (D&D) fantasy role-playing game.Commonly referred to by players and game designers as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. [1]
James Voelpel from mania.com commented: "City of the Spider Queen is an excellent addition to anyone's Forgotten Realms campaign or with modifications, any Dungeons and Dragons 3rd Edition game." [5] City of the Spider Queen won the 2002 Origins Award for Best Role-Playing Adventure. [6]
TSR published the Forgotten Realms campaign setting in 1987, and released dozens of sourcebooks and adventures for it.Cult of the Dragon was created by Dale Donovan and was published by TSR in January 1998 with cover art by Clyde Caldwell and interior illustrations by Glen Angus.
The Player's Guide to the Forgotten Realms Campaign includes fiction and source book material which takes the form of a journal detailing the travels of an eclectic adventuring party, including a gnome illusionist, a halfling thief, and a human ranger. The party assembles to "travel the Realms extensively, witnessing as many of its wonders as ...
Jim Bambra reviewed Waterdeep and the North for Dragon magazine #140 (December 1988). [2] Bambra wrote that the "physical quality of this product is high, and color is used to good effect to show contour levels and sea depths", and that the book's descriptions of Waterdeep give an idea of what life is like within its boundaries "in an evocative manner which brings Waterdeep to life and makes ...