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On this multi-player virtual platform, players move and interact with each other in various worlds that host events, games, and social activities. They can also build and publish worlds similar to Rec Room. Horizon Worlds works on Oculus Rift S, Meta Quest 2, Meta Quest Pro and Meta Quest 3 headsets.
Popular VR-capable social apps include Horizon Worlds, VRChat and Roblox. The Oculus Quest and subsequent devices support "Meta Quest Link" (formerly known as "Oculus Link"), an OpenVR and OpenXR runtime that allows for PC VR games to be displayed on supported headsets connected via USB.
The Quest 2 had faced criticism over the mandate that users must log in with a Facebook account in order to use the Quest 2 and any future Oculus products, including the amount of user data that could be collected by the company via virtual reality hardware and interactions, such as the user's surroundings, motions and actions, and biometrics.
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Reality Labs, formerly Oculus VR, is a business and research unit of Meta Platforms (formerly Facebook Inc.) that produces virtual reality (VR) and augmented reality (AR) hardware and software, including virtual reality headsets such as the Quest, and online platforms such as Horizon Worlds.
Asgard's Wrath 2 is an action role-playing game developed by Sanzaru Games and published by Oculus Studios for the Meta Quest series of virtual reality headsets. It is the sequel to Asgard's Wrath (2019). The game was released worldwide in December 2023 and was included for free as a launch game for the Meta Quest 3.
Palmer Freeman Luckey (born September 19, 1992 [2]) is an American entrepreneur best known as the founder of Oculus VR and designer of the Oculus Rift, a virtual reality head-mounted display that is widely credited with reviving the virtual reality industry.
Oculus Rift headset's backside, showing its lenses. The CV1 is an improved version of the Crescent Bay Prototype, featuring per-eye displays running at 90 Hz with a higher combined resolution than DK2, 360-degree positional tracking, integrated audio, a vastly increased positional tracking volume, and a heavy focus on consumer ergonomics and aesthetics.