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  2. C dynamic memory allocation - Wikipedia

    en.wikipedia.org/wiki/C_dynamic_memory_allocation

    int * arr = malloc (2 * sizeof (int)); arr [0] = 1; arr [1] = 2; arr = realloc (arr, 3 * sizeof (int)); arr [2] = 3; Note that realloc must be assumed to have changed the base address of the block (i.e. if it has failed to extend the size of the original block, and has therefore allocated a new larger block elsewhere and copied the old contents ...

  3. new and delete (C++) - Wikipedia

    en.wikipedia.org/wiki/New_and_delete_(C++)

    The C++ standard library instead provides a dynamic array (collection) that can be extended or reduced in its std::vector template class. The C++ standard does not specify any relation between new / delete and the C memory allocation routines, but new and delete are typically implemented as wrappers around malloc and free. [6]

  4. Boehm garbage collector - Wikipedia

    en.wikipedia.org/wiki/Boehm_garbage_collector

    The garbage collector works with most unmodified C programs, simply by replacing malloc() with GC_MALLOC() calls, replacing realloc() with GC_REALLOC() calls, and removing free() calls. [1] The code piece below shows how one can use Boehm instead of traditional malloc and free in C. [ 6 ]

  5. Dynamic array - Wikipedia

    en.wikipedia.org/wiki/Dynamic_array

    Naïve resizable arrays -- also called "the worst implementation" of resizable arrays -- keep the allocated size of the array exactly big enough for all the data it contains, perhaps by calling realloc for each and every item added to the array. Naïve resizable arrays are the simplest way of implementing a resizable array in C.

  6. mtrace - Wikipedia

    en.wikipedia.org/wiki/Mtrace

    The function mtrace installs handlers for malloc, realloc and free; the function muntrace disables these handlers. Their prototypes , defined in the header file mcheck.h , are void mtrace ( void );

  7. Pointer (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Pointer_(computer_programming)

    A pointer a pointing to the memory address associated with a variable b, i.e., a contains the memory address 1008 of the variable b.In this diagram, the computing architecture uses the same address space and data primitive for both pointers and non-pointers; this need should not be the case.

  8. Compatibility of C and C++ - Wikipedia

    en.wikipedia.org/wiki/Compatibility_of_C_and_C++

    C++ is also more strict in conversions to enums: ints cannot be implicitly converted to enums as in C. Also, enumeration constants (enum enumerators) are always of type int in C, whereas they are distinct types in C++ and may have a size different from that of int. [needs update] In C++ a const variable must be initialized; in C this is not ...

  9. Allocator (C++) - Wikipedia

    en.wikipedia.org/wiki/Allocator_(C++)

    Like all C++ class templates, instantiations of standard library containers with different allocator arguments are distinct types. A function expecting an std::vector<int> argument will therefore only accept a vector instantiated with the default allocator.