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[[Category:Roblox user templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Roblox user templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
This image has partial transparency (254 possible levels of transparency between fully transparent and fully opaque). It can be transparent against any background despite being anti-aliased. Some image formats, such as PNG and TIFF, also allow partial transparency through an alpha channel, which solves the edge limitation problem.
Physically based rendering (PBR) is a computer graphics approach that seeks to render images in a way that models the lights and surfaces with optics in the real world. It is often referred to as "Physically Based Lighting" or "Physically Based Shading". Many PBR pipelines aim to achieve photorealism.
Template documentation This template's initial visibility currently defaults to autocollapse , meaning that if there is another collapsible item on the page (a navbox, sidebar , or table with the collapsible attribute ), it is hidden apart from its title bar; if not, it is fully visible.
Phong shading assumes a smoothly varying surface normal vector. The Phong interpolation method works better than Gouraud shading when applied to a reflection model with small specular highlights such as the Phong reflection model. The most serious problem with Gouraud shading occurs when specular highlights are found in the middle of a large ...
Subsurface scattering is an indirect form of reflection where some of the light is transmitted into a semi-transparent material, scattered under the surface and bounced back out again. The light that is not absorbed by the material and bounced out through the surface again gives rise to a diffuse indirect reflection, which will illuminate the ...
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