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  2. Gold (color) - Wikipedia

    en.wikipedia.org/wiki/Gold_(color)

    This is an accepted version of this page This is the latest accepted revision, reviewed on 8 January 2025. Color "Gold tone" redirects here. For the type of photographic print, see Gold tone (print). For treatments that change the natural color of gold, see Colored gold. For the element, see Gold. This article needs additional citations for verification. Please help improve this article by ...

  3. Filter Forge - Wikipedia

    en.wikipedia.org/wiki/Filter_Forge

    Filter Forge is a computer graphics program for Windows and Mac that allows users to create procedural textures and modify images. It can be used as a standalone application or as a plugin for compatible 8bf hosts such as Adobe Photoshop, Affinity Photo, Corel PaintShop Pro. It has been under continuous development by Filter Forge OÜ (formerly ...

  4. Image color transfer - Wikipedia

    en.wikipedia.org/wiki/Image_color_transfer

    Image color transfer is a function that maps (transforms) the colors of one (source) image to the colors of another (target) image. A color mapping may be referred to as the algorithm that results in the mapping function or the algorithm that transforms the image colors.

  5. Drybrush - Wikipedia

    en.wikipedia.org/wiki/Drybrush

    An example of the drybrush technique using black acrylic paint on illustration board. Drybrush is a painting technique in which a paint brush that is relatively dry, but still holds paint, is used to create a drawing or painting.

  6. Subsurface scattering - Wikipedia

    en.wikipedia.org/wiki/Subsurface_scattering

    Real-world subsurface scattering of light in a photograph of a human hand Computer-generated subsurface scattering in Blender. Subsurface scattering (SSS), also known as subsurface light transport (SSLT), [1] is a mechanism of light transport in which light that penetrates the surface of a translucent object is scattered by interacting with the material and exits the surface potentially at a ...

  7. 3D GameStudio - Wikipedia

    en.wikipedia.org/wiki/3D_GameStudio

    Textures must be of a power of 2 (such as 256×128, 1024×256, or 64×64) for best effects. Odd ones (like 394×213 or 723×1280) look worse and are slower at rendering. The top is the tool bar which allows the user to manipulate objects, add new objects (such as entities, sounds, and lights), build a level, run it, and several other options.

  8. Bloom (shader effect) - Wikipedia

    en.wikipedia.org/wiki/Bloom_(shader_effect)

    One physical basis of bloom is that, in the real world, lenses can never focus perfectly. Even a perfect lens will convolve the incoming image with an Airy disk (the diffraction pattern produced by passing a point light source through a circular aperture). [2]

  9. ArtRage - Wikipedia

    en.wikipedia.org/wiki/Artrage

    A quick demonstration of the blendable texture of paint and the realistic colour mixing in ArtRage 4 An example of the painting tools in ArtRage 4: Gloop Pen, Airbrush, Glitter, Ink Pen, Pencil, Oil Brush, Watercolor, Paint Tube, Paint Roller, Pastel/Chalk, Pencil, Felt Pen. ArtRage is designed to be as realistic as possible.