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  2. Student activities - Wikipedia

    en.wikipedia.org/wiki/Student_activities

    Academic student activities refer to clubs and programs specifically focused on helping a student in the academic sense. These can be major-based, area of study-based clubs, or programs and events designed to educate students in any scholarly subject matter. Some examples of academic student activities include: Accounting Society; Language Clubs

  3. Icebreaker (facilitation) - Wikipedia

    en.wikipedia.org/wiki/Icebreaker_(facilitation)

    Many icebreaker games are intended to help a group to begin the process of forming themselves into a team or teams. Some teamwork icebreakers, such as building activities, aid group dynamics by building trust, communication, and the ability to work together. Party (fun) icebreakers Party icebreakers introduce guests to one another.

  4. After-school activity - Wikipedia

    en.wikipedia.org/wiki/After-school_activity

    After-school activities, also known as after-school programs or after-school care, started in the early 1900s mainly just as supervision of students after the final school bell. [1] Today, after-school programs do much more. There is a focus on helping students with school work but can be beneficial to students in other ways.

  5. Cooperative learning - Wikipedia

    en.wikipedia.org/wiki/Cooperative_learning

    Cooperative learning is an educational approach which aims to organize classroom activities into academic and social learning experiences. [1] There is much more to cooperative learning than merely arranging students into groups, and it has been described as "structuring positive interdependence."

  6. 30 Fun Christmas Party Game Ideas the Whole Group Will Love

    www.aol.com/lifestyle/30-fun-christmas-party...

    While it can take a second to get used to all the rules and roles of the game, it's an extremely fun, competitive activity. For a holiday version, replace the Mafia members with Grinches and the ...

  7. Active learning - Wikipedia

    en.wikipedia.org/wiki/Active_learning

    The use of multimedia and technology tools helps enhance the atmosphere of the classroom, thus enhancing the active learning experience. In this way, each student actively engages in the learning process. Teachers can use movies, videos, games, and other fun activities to enhance the effectiveness of the active learning process.