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In class-based, object-oriented programming, a constructor (abbreviation: ctor) is a special type of function called to create an object.It prepares the new object for use, often accepting arguments that the constructor uses to set required member variables.
An object that applies this pattern can provide the equivalent of a namespace, providing the initialization and finalization process of a static class or a class with static members with cleaner, more concise syntax and semantics. It supports specific cases where a class or object can be considered structured, procedural data.
If an object is compared with a number or string, JavaScript attempts to return the default value for the object. An object is converted to a primitive String or Number value, using the .valueOf() or .toString() methods of the object.
According to Design Patterns: Elements of Reusable Object-Oriented Software: "Define an interface for creating an object, but let subclasses decide which class to instantiate. Factory method lets a class defer instantiation to subclasses." [2] Creating an object often requires complex processes not appropriate to include within a composing object.
[1] [2] An instance of a helper class is called a helper object (for example, in the delegation pattern). Helper classes are often created in introductory programming lessons, after the novice programmer has moved beyond creating one or two classes. A utility class is a special case of a helper class in which the methods are all static. [3]
In object-oriented programming, a class defines the shared aspects of objects created from the class. The capabilities of a class differ between programming languages , but generally the shared aspects consist of state ( variables ) and behavior ( methods ) that are each either associated with a particular object or with all objects of that class.
At the end, a refers to the second object with its prop field having the value 1, while b refers to the first object with its prop field having the value 3. However, such as C++, the term "reference type" is used to mean an alias, and it is not possible to rebind a variable of a reference type once it is created, as it is an alias to the ...
In class-based programming, a factory is an abstraction of a constructor of a class, while in prototype-based programming a factory is an abstraction of a prototype object. A constructor is concrete in that it creates objects as instances of one class, and by a specified process (class instantiation), while a factory can create objects by instantiating various classes, or by using other ...