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  2. Leonar3Do - Wikipedia

    en.wikipedia.org/wiki/Leonar3Do

    LeoGomoku: 3D VR version of Tic-tac-toe. SDK Software: Application for developing Leonar3Do-based software in a C++ or OpenGL working environment, including the application programming interface, the sample files, the source code, and one year of developer support.

  3. Monte Carlo tree search - Wikipedia

    en.wikipedia.org/wiki/Monte_Carlo_tree_search

    The rating of best Go-playing programs on the KGS server since 2007. Since 2006, all the best programs use Monte Carlo tree search. [14]In 2006, inspired by its predecessors, [15] Rémi Coulom described the application of the Monte Carlo method to game-tree search and coined the name Monte Carlo tree search, [16] L. Kocsis and Cs.

  4. Solved game - Wikipedia

    en.wikipedia.org/wiki/Solved_game

    As a simple example of a strong solution, the game of tic-tac-toe is easily solvable as a draw for both players with perfect play (a result manually determinable). Games like nim also admit a rigorous analysis using combinatorial game theory. Whether a game is solved is not necessarily the same as whether it remains interesting for humans to play.

  5. Tic-tac-toe - Wikipedia

    en.wikipedia.org/wiki/Tic-tac-toe

    Tic-tac-toe A completed game of tic-tac-toe Other names Noughts and Crosses Xs and Os Genres Paper-and-pencil game Players 2 Setup time Minimal Playing time ~1 minute Chance None Skills Strategy, tactics, observation Tic-tac-toe (American English), noughts and crosses (Commonwealth English), or Xs and Os (Canadian or Irish English) is a paper-and-pencil game for two players who take turns ...

  6. Matchbox Educable Noughts and Crosses Engine - Wikipedia

    en.wikipedia.org/wiki/Matchbox_Educable_Noughts...

    Each box had a code number, which was keyed into a chart. This chart had drawings of tic-tac-toe game grids with various configurations of X , O , and empty squares, [ 4 ] corresponding to all possible permutations a game could go through as it progressed. [ 11 ]

  7. Alpha–beta pruning - Wikipedia

    en.wikipedia.org/wiki/Alpha–beta_pruning

    Alpha–beta pruning is a search algorithm that seeks to decrease the number of nodes that are evaluated by the minimax algorithm in its search tree.It is an adversarial search algorithm used commonly for machine playing of two-player combinatorial games (Tic-tac-toe, Chess, Connect 4, etc.).

  8. Negamax - Wikipedia

    en.wikipedia.org/wiki/Negamax

    Negamax search is a variant form of minimax search that relies on the zero-sum property of a two-player game.. This algorithm relies on the fact that ⁠ (,) = (,) ⁠ to simplify the implementation of the minimax algorithm.

  9. Temporal difference learning - Wikipedia

    en.wikipedia.org/wiki/Temporal_difference_learning

    Connect Four TDGravity Applet (+ mobile phone version) – self-learned using TD-Leaf method (combination of TD-Lambda with shallow tree search) Self Learning Meta-Tic-Tac-Toe Example web app showing how temporal difference learning can be used to learn state evaluation constants for a minimax AI playing a simple board game.