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If the template has a separate documentation page (usually called "Template:template name/doc"), add [[Category:Map templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Map templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last ...
This template places one or more location marks on a map. Template parameters [Edit template data] Parameter Description Type Status Map name 1 The name of the map to be used String required Map width width Determines the width of the map in pixels, overriding any default values. Do not include "px", for example: "300", not "300px". Number optional Default width default_width Determines the ...
Use this template to add several pushpins (eg for businesses or events with several locations) on a single map. Template parameters [Edit template data] Parameter Description Type Status Map 1 Which map to use. Consult Template:Location map/List for the full list. Example Albania String required Width width The width in pixels. If not specified, it defaults to 240. This should be a number only ...
This template places a location mark on a map. Template parameters [Edit template data] Parameter Description Type Status Map name(s) 1 The name of the map to be used; multiple maps can be provided as a list separated by "#". String required Map width width Determines the width of the map in pixels, overriding any default values; do not include "px". For example, use "width=300", not "width ...
Modern video game development platforms such as Unity, Unreal Engine and Godot increasingly include node-based editors that can create shaders without the need for actual code; the user is instead presented with a directed graph of connected nodes that allow users to direct various textures, maps, and mathematical functions into output values ...
For 3D games, Unity allows specification of texture compression, mipmaps, and resolution settings for each platform that the game engine supports, [56] and provides support for bump mapping, reflection mapping, parallax mapping, screen space ambient occlusion (SSAO), dynamic shadows using shadow maps, render-to-texture and full-screen post ...
These are not forks but rather auxiliary pages and must have names following the pattern "Module:Location map/data/location" or "Template:Location map location", where location is the name of the area covered by the map. The template space is supported only for backward compatibility; all new map definitions should be created as modules.
This template's documentation is missing, inadequate, or does not accurately describe its functionality or the parameters in its code. Please help to expand and improve it . See also