When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Iron law of processor performance - Wikipedia

    en.wikipedia.org/wiki/Iron_law_of_processor...

    Classic Complex Instruction Set Computer (CISC) ISAs optimized by providing a larger set of more complex CPU instructions. Generally speaking, however, complex instructions inflate the number of clock cycles per instruction C l o c k C y c l e s I n s t r u c t i o n {\displaystyle \mathrm {\tfrac {ClockCycles}{Instruction}} } because they must ...

  3. Instructions per cycle - Wikipedia

    en.wikipedia.org/wiki/Instructions_per_cycle

    The number of instructions per second is an approximate indicator of the likely performance of the processor. The number of instructions executed per clock is not a constant for a given processor; it depends on how the particular software being run interacts with the processor, and indeed the entire machine, particularly the memory hierarchy.

  4. Megahertz myth - Wikipedia

    en.wikipedia.org/wiki/Megahertz_myth

    On a 6502 that instruction requires two clock cycles, or 2 μs at 1 MHz. Although the 4.77 MHz 8088's clock cycles are shorter, the LDA # needs at least [1] 4 of them, so it takes 4 / 4.77 MHz = 0.84 μs at least. So, at best, that instruction runs only a little more than 2 times as fast on the original IBM PC than on the Apple II.

  5. Cycles per instruction - Wikipedia

    en.wikipedia.org/wiki/Cycles_per_instruction

    In computer architecture, cycles per instruction (aka clock cycles per instruction, clocks per instruction, or CPI) is one aspect of a processor's performance: the average number of clock cycles per instruction for a program or program fragment. [1] It is the multiplicative inverse of instructions per cycle.

  6. Time Stamp Counter - Wikipedia

    en.wikipedia.org/wiki/Time_Stamp_Counter

    The Time Stamp Counter was once a high-resolution, low-overhead way for a program to get CPU timing information. With the advent of multi-core/hyper-threaded CPUs, systems with multiple CPUs, and hibernating operating systems, the TSC cannot be relied upon to provide accurate results — unless great care is taken to correct the possible flaws: rate of tick and whether all cores (processors ...

  7. Clock rate - Wikipedia

    en.wikipedia.org/wiki/Clock_rate

    The first fully mechanical digital computer, the Z1, operated at 1 Hz (cycle per second) clock frequency and the first electromechanical general purpose computer, the Z3, operated at a frequency of about 5–10 Hz. The first electronic general purpose computer, the ENIAC, used a 100 kHz clock in its cycling unit. As each instruction took 20 ...

  8. CPU time - Wikipedia

    en.wikipedia.org/wiki/CPU_time

    CPU time (or process time) is the amount of time that a central processing unit (CPU) was used for processing instructions of a computer program or operating system. CPU time is measured in clock ticks or seconds. Sometimes it is useful to convert CPU time into a percentage of the CPU capacity, giving the CPU usage.

  9. Microprocessor - Wikipedia

    en.wikipedia.org/wiki/Microprocessor

    The IC is capable of interpreting and executing program instructions and performing arithmetic operations. [1] The microprocessor is a multipurpose, clock-driven, register-based, digital integrated circuit that accepts binary data as input, processes it according to instructions stored in its memory, and provides results (also in binary form ...