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Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files.
Some CPS-1 games were changed slightly for home release, sometimes including debugging features or other easter eggs. [ citation needed ] The final game for the CPS Changer was a back-ported version of Street Fighter Zero (also known as Street Fighter Alpha ) in 1995, originally released for the CP System II hardware.
GGPO, the networking middleware which Fightcade uses for facilitating online play, was created by Tony Cannon in response to the poorly-received netcode of the 2006 Xbox 360 re-release of Street Fighter II: Hyper Fighting. [1] GGPO was originally bundled with a client that enabled users to play networked multiplayer games via an embedded emulator.
The CP System II (CPシステムII, CP shisutemu 2), also known as Capcom Play System 2 [2] or CPS-2, is an arcade system board that Capcom first used in 1993 for Super Street Fighter II. It was the successor to their previous CP System , CP System Dash and Capcom Power System Changer arcade hardware and was succeeded by the CP System III ...
Discomfort glare is a psychological sensation caused by high brightness (or brightness contrast) within the field of view, which does not necessarily impair vision. [2] In buildings, discomfort glare can originate from small artificial lights (e.g. ceiling fixtures) that have brightnesses that are significantly greater than their surrounding.
Veiling glare in a photograph from Cassini (spacecraft) Veiling glare caused by stray light reflecting inside the camera or scattering in the lens. Veiling glare is an imperfection of performance in optical instruments (such as cameras and telescopes) arising from incoming light that strays from the normal image-forming paths, and reaches the focal plane. [1]
In October 2013, Re-Logic released version 1.2 for Terraria on Windows. The update added a host of new mechanics, gameplay changes, and graphics adjustments. [34] After the 1.2 update was released the game returned to receiving continuous updates. [35] [36] The console and mobile versions received the update in 2014.
The thickness of a Glare grade does not need to be separately specified, because each pre-preg ply has a nominal thickness of 0.125 mm (0.0049 in; 4.9 mils), and the number of plies is already defined for a Glare grade number. Glare grades 1, 2, 3, and 6 have just two plies of glass fibers, so the thickness of an individual glass fiber layer is ...