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  2. CP System - Wikipedia

    en.wikipedia.org/wiki/CP_System

    Some CPS-1 games were changed slightly for home release, sometimes including debugging features or other easter eggs. [ citation needed ] The final game for the CPS Changer was a back-ported version of Street Fighter Zero (also known as Street Fighter Alpha ) in 1995, originally released for the CP System II hardware.

  3. List of game engine recreations - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engine...

    Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files.

  4. CP System II - Wikipedia

    en.wikipedia.org/wiki/CP_System_II

    The CP System II (CPシステムII, CP shisutemu 2), also known as Capcom Play System 2 [2] or CPS-2, is an arcade system board that Capcom first used in 1993 for Super Street Fighter II. It was the successor to their previous CP System , CP System Dash and Capcom Power System Changer arcade hardware and was succeeded by the CP System III ...

  5. GLARE - Wikipedia

    en.wikipedia.org/wiki/GLARE

    The thickness of a Glare grade does not need to be separately specified, because each pre-preg ply has a nominal thickness of 0.125 mm (0.0049 in; 4.9 mils), and the number of plies is already defined for a Glare grade number. Glare grades 1, 2, 3, and 6 have just two plies of glass fibers, so the thickness of an individual glass fiber layer is ...

  6. 1-Click - Wikipedia

    en.wikipedia.org/wiki/1-Click

    Amazon.com offering the option to either add an item to the user's cart, or purchase it immediately using 1-Click. 1-Click, also called one-click or one-click buying, is the technique of allowing customers to make purchases with the payment information needed to complete the purchase having been entered by the user previously. [1]

  7. Actions per minute - Wikipedia

    en.wikipedia.org/wiki/Actions_per_minute

    The term APM originates from StarCraft, and was popularised after the development of a large number of community tools, particularly BWChart, allowing observers of game matches to view player resources and "actions per minute", which was used as a metric in determining a player's skill.

  8. Glaring - Wikipedia

    en.wikipedia.org/wiki/Glaring

    A glare may be induced by anger or frustration. Visually, a glaring person tends to have their eyes fixed and heavily focused on a subject. This can sometimes be considered synonymous to staring but, in most of the cases, staring is caused due to curiosity and lasts only for a short duration, whereas glaring is caused due to contempt and lasts ...

  9. Call collision - Wikipedia

    en.wikipedia.org/wiki/Call_collision

    Glare can sometimes be experienced when attempting to make an outgoing call on a private branch exchange system but getting connected to an incoming call instead. This occurrence can also happen in residential settings if an outgoing call is initiated at the precise moment when an incoming call is about to start ringing.