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  2. Space Invaders - Wikipedia

    en.wikipedia.org/wiki/Space_Invaders

    The first was Space Invaders Part II in 1979; [115] [116] it featured color graphics, an attract mode, new gameplay elements, and added an intermission between gameplay. [117] According to the Killer List of Videogames, this was the first video game to include an intermission.

  3. Tomohiro Nishikado - Wikipedia

    en.wikipedia.org/wiki/Tomohiro_Nishikado

    Tomohiro Nishikado (西角 友宏, Nishikado Tomohiro, born March 31, 1944) is a Japanese video game developer and engineer.He is the creator of the arcade shoot 'em up game Space Invaders, released to the public in 1978 by the Taito Corporation of Japan, often credited as the first shoot 'em up [1] and for beginning the golden age of arcade video games. [2]

  4. Asteroids (video game) - Wikipedia

    en.wikipedia.org/wiki/Asteroids_(video_game)

    The game gets harder as the number of asteroids increases until after the score reaches a range between 40,000 and 60,000. [11] The player starts with 3–5 lives upon game start and gains an extra life per 10,000 points. [12] Play continues to the last ship lost, which ends the game.

  5. History of video games - Wikipedia

    en.wikipedia.org/wiki/History_of_video_games

    It was also the first game to confront the player with waves of targets that shot back at the player and the first to include background music during game play, albeit a simple four-note loop. [15] Space Invaders was an immediate success in Japan, with some arcades created solely for Space Invaders machines. [14]

  6. Golden age of arcade video games - Wikipedia

    en.wikipedia.org/wiki/Golden_age_of_arcade_video...

    [78] [79] Galaxian introduced a "risk-reward" concept, [80] while Galaga was one of the first games with a bonus stage. [81] Sega's 1980 release Space Tactics was an early first-person space combat game with multi-directional scrolling as the player moved the cross-hairs on the screen. [82] Others tried new concepts and defined new genres.

  7. Elite (video game) - Wikipedia

    en.wikipedia.org/wiki/Elite_(video_game)

    The game's title derives from one of the player's goals of raising their combat rating to the exalted heights of "Elite". Elite was one of the first home computer games to use wire-frame 3D graphics with hidden-line removal. [4] It added graphics and twitch gameplay aspects to the genre established by the 1974 game Star Trader. [5]

  8. Computer Space - Wikipedia

    en.wikipedia.org/wiki/Computer_Space

    Computer Space is a derivative of the 1962 computer game Spacewar!, which is possibly the first video game to spread to multiple computer installations. It features a rocket controlled by the player engaged in a missile battle with a pair of hardware-controlled flying saucers set against a starfield background.

  9. Spacewar! - Wikipedia

    en.wikipedia.org/wiki/Spacewar!

    Spacewar! is a space combat video game developed in 1962 by Steve Russell in collaboration with Martin Graetz, Wayne Wiitanen, Bob Saunders, Steve Piner, and others.It was written for the newly installed DEC PDP-1 minicomputer at the Massachusetts Institute of Technology.