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  2. High-dynamic-range rendering - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_rendering

    In LDR rendering, very bright light sources in a scene (such as the sun) are capped at 1.0. When this light is reflected the result must then be less than or equal to 1.0. However, in HDR rendering, very bright light sources can exceed the 1.0 brightness to simulate their actual values.

  3. List of light sources - Wikipedia

    en.wikipedia.org/wiki/List_of_light_sources

    This is a list of sources of light, the visible part of the electromagnetic spectrum.Light sources produce photons from another energy source, such as heat, chemical reactions, or conversion of mass or a different frequency of electromagnetic energy, and include light bulbs and stars like the Sun. Reflectors (such as the moon, cat's eyes, and mirrors) do not actually produce the light that ...

  4. Orders of magnitude (illuminance) - Wikipedia

    en.wikipedia.org/wiki/Orders_of_magnitude...

    Factor ()Multiple Value Item 0 0 lux 0 lux Absolute darkness 10 −4: 100 microlux 100 microlux: Starlight overcast moonless night sky [1]: 140 microlux: Venus at brightest [1]: 200 microlux

  5. Bloom (shader effect) - Wikipedia

    en.wikipedia.org/wiki/Bloom_(shader_effect)

    Bloom in digital cameras is caused by an overflow of charge in the photodiodes, which are the light-sensitive elements in the camera's image sensor. [3] When a photodiode is exposed to a very bright light source, the accumulated charge can spill over into adjacent pixels, creating a halo effect. This is known as "charge bleeding."

  6. Dataframe - Wikipedia

    en.wikipedia.org/wiki/Dataframe

    Data frames in the R programming language; Frame (networking) This page was last edited on 15 April 2023, at 18:29 (UTC). Text is available under the Creative ...

  7. Computer graphics lighting - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics_lighting

    Computer graphics lighting is the collection of techniques used to simulate light in computer graphics scenes. While lighting techniques offer flexibility in the level of detail and functionality available, they also operate at different levels of computational demand and complexity.

  8. Magnitude (astronomy) - Wikipedia

    en.wikipedia.org/wiki/Magnitude_(astronomy)

    An illustration of light sources from magnitude 1 to 3.5, in 0.5 increments In astronomy , magnitude is a measure of the brightness of an object , usually in a defined passband . An imprecise but systematic determination of the magnitude of objects was introduced in ancient times by Hipparchus .

  9. Photometry (optics) - Wikipedia

    en.wikipedia.org/wiki/Photometry_(optics)

    The photopic includes the CIE 1931 standard (solid), the Judd-Vos 1978 modified data (dashed), and the Sharpe, Stockman, Jagla & Jägle 2005 data (dotted). The horizontal axis is wavelength in nm. Photometry is a branch of optics that deals with measuring light in terms of its perceived brightness to the human eye. [1]