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  2. Look-ahead (backtracking) - Wikipedia

    en.wikipedia.org/wiki/Look-ahead_(backtracking)

    In backtracking algorithms, look ahead is the generic term for a subprocedure that attempts to foresee the effects of choosing a branching variable to evaluate one of its values. The two main aims of look-ahead are to choose a variable to evaluate next and to choose the order of values to assign to it.

  3. Greedy algorithm - Wikipedia

    en.wikipedia.org/wiki/Greedy_algorithm

    It iteratively makes one greedy choice after another, reducing each given problem into a smaller one. In other words, a greedy algorithm never reconsiders its choices. This is the main difference from dynamic programming, which is exhaustive and is guaranteed to find the solution. After every stage, dynamic programming makes decisions based on ...

  4. Constraint satisfaction problem - Wikipedia

    en.wikipedia.org/wiki/Constraint_satisfaction...

    In this basic backtracking algorithm, consistency is defined as the satisfaction of all constraints whose variables are all assigned. Several variants of backtracking exist. Backmarking improves the efficiency of checking consistency. Backjumping allows saving part of the search by backtracking "more than one variable" in some cases.

  5. Backtracking - Wikipedia

    en.wikipedia.org/wiki/Backtracking

    In a typical backtracking solution to this problem, one could define a partial candidate as a list of integers c = (c[1], c[2], …, c[k]), for any k between 0 and n, that are to be assigned to the first k variables x[1], x[2], …, x[k]. The root candidate would then be the empty list (). The first and next procedures would then be

  6. Algorithmic paradigm - Wikipedia

    en.wikipedia.org/wiki/Algorithmic_paradigm

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  7. Local search (constraint satisfaction) - Wikipedia

    en.wikipedia.org/wiki/Local_search_(constraint...

    A random walk algorithm sometimes moves like a greedy algorithm but sometimes moves randomly. It depends on a parameter p {\displaystyle p} , which is a real number between 0 and 1. At every move, with probability p {\displaystyle p} the algorithm proceeds like a greedy algorithm, trying to maximally decrease the cost of the assignment.

  8. Dynamic programming - Wikipedia

    en.wikipedia.org/wiki/Dynamic_programming

    Figure 1. Finding the shortest path in a graph using optimal substructure; a straight line indicates a single edge; a wavy line indicates a shortest path between the two vertices it connects (among other paths, not shown, sharing the same two vertices); the bold line is the overall shortest path from start to goal.

  9. Constraint programming - Wikipedia

    en.wikipedia.org/wiki/Constraint_programming

    The two paradigms share many important features, like logical variables and backtracking. Today most Prolog implementations include one or more libraries for constraint logic programming. The difference between the two is largely in their styles and approaches to modeling the world.