Search results
Results From The WOW.Com Content Network
Dark Age of Camelot remained at #1 for the week ending on October 20, [31] but fell to third and fifth in the following two weeks, respectively. [32] [33] The game claimed first place on NPD's monthly chart for October 2001. [34] After a ninth-place finish for the week ending on November 10, [35] it was absent from NPD's weekly top 10 and ...
If the template has a separate documentation page (usually called "Template:template name/doc"), add [[Category:Massively multiplayer online role-playing game user templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Massively multiplayer online role-playing game user templates]]</noinclude>
One of the most appealing systems released with Dark Age of Camelot is the ability to form player-ran guilds. Each guild comes with its own chat channel, in-game ranking system, territory claiming ability, guild banking system, guild housing, and reward system in the form of guild bounty points and merit points.
A navigational box that can be placed at the bottom of articles. Template parameters [Edit template data] Parameter Description Type Status State state The initial visibility of the navbox Suggested values collapsed expanded autocollapse String suggested Template transclusions Transclusion maintenance Check completeness of transclusions The above documentation is transcluded from Template ...
What links here; Related changes; Upload file; Special pages; Permanent link; Page information; Cite this page; Get shortened URL; Download QR code
Camelot was founded on April 4, 1994 by Shugo Takahashi, the brother of producer Hiroyuki Takahashi, with the intention of developing games for Sony's PlayStation. [3] They developed their first game, Beyond the Beyond, while providing assistance to Sonic! Software Planning on Shining Wisdom.
This template's initial visibility currently defaults to autocollapse, meaning that if there is another collapsible item on the page (a navbox, sidebar, or table with the collapsible attribute), it is hidden apart from its title bar; if not, it is fully visible. To change this template's initial visibility, the |state= parameter may be used:
Keith H. Eisenbeis reviewed Cleric's Challenge in a 1994 issue of White Wolf. On a scale of 1 to 5, he rated the module a 2 for Complexity and Value, a 3 for Appearance and Concepts, and a 4 for Playability. [1] He stated, "All-in-all, this is a good adventure, and it should be valuable to players of priest characters."