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Procedural generation is a common technique in computer programming to automate the creation of certain data according to guidelines set by the programmer. Many games generate aspects of the environment or non-player characters procedurally during the development process in order to save time on asset creation.
A style may include such elements as form, method of construction, building materials, and regional character. Most architecture can be classified as a chronology of styles which change over time reflecting changing fashions, beliefs and religions, or the emergence of new ideas, technology, or materials which make new styles possible.
Mscgen (short for MSC generator) is a software tool for drawing message sequence charts [1] from a simple to manage text-based source file. Rendered charts can be output in PNG, SVG and PostScript, with hyperlink information in ismap format.
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A system sequence diagram should be done for the main success scenario of the use case, and frequent or complex alternative scenarios. There are two kinds of sequence diagrams: Sequence Diagram (SD): A regular version of sequence diagram describes how the system operates, and every object within a system is described specifically.
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