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Enchantment, enchanting or enchantingly may refer to: Look up enchanting , enchantingly , or enchantment in Wiktionary, the free dictionary. Incantation or enchantment, a magical spell, charm, or bewitchment, in traditional fairy tales or fantasy
An incantation, spell, charm, enchantment, or bewitchery is a magical formula intended to trigger a magical effect on a person or objects. The formula can be spoken, sung, or chanted . An incantation can also be performed during ceremonial rituals or prayers .
Ceratanium (ceramic titanium) is shown to be quite useful. It is sturdy yet lightweight; and Magnet Man in the comic series, says it is paramagnetic. It is thus used in multiple robots, being the key component in Mega Man's armor, the Metal Blades of Metal Man, Cut Man's Rolling Cutter, and Hard Man's body. Chelonium Discworld
Enchant may refer to: Performing an incantation; Enchant (band), a progressive rock band; Enchant, a 2003 album by Emilie Autumn; Enchant (software), a spell-checker;
Enchantment is a term widely used to describe something delightful, possibly magical, that causes a feeling of wonder. It has been adapted by a range of scholars across multiple disciplines, especially anthropology and sociology, and then later urban studies, to describe the ways in which people create moments of wonder in the midst of everyday life.
A 19th-century drawing of Sun Wukong featuring his staff. Ruyi Jingu Bang (Chinese: 如意金箍棒; pinyin: Rúyì Jīngū Bàng; Wade–Giles: Ju 2-yi 4 Chin 1-ku 1-pang 4), or simply Ruyi Bang or Jingu Bang, is the poetic name of a magical staff wielded by the immortal monkey Sun Wukong in the 16th-century classic Chinese novel Journey to the West.
For some games, grinding is an integral part of the gameplay and is required if the player wants to make significant progress. In some cases, progression may be entirely negated if the player does not grind enough, for example an area necessary for the story may be locked until a certain action is repeated a certain amount of time to prove the experience of the player.
To nearly any item, a "+" bonus could be added via an enchantment. This "+" bonus increased the weapon's damage or attribute bonus, as in Dungeons & Dragons, but unlike D&D the ceiling on "+" bonuses was 63. Might and Magic II pitted the player's party against any one of 255 monsters varying from 1 hit point to 64000. Battles could consist of ...