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  2. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  3. Response time compensation - Wikipedia

    en.wikipedia.org/wiki/Response_Time_Compensation

    Response time compensation for liquid-crystal displays is also known as "Overdrive". LCDs moderate light flow by rotating liquid crystal molecules to various alignments where they transmit more or less light depending on the electrical setting at each individual pixel .

  4. w00t - Wikipedia

    en.wikipedia.org/wiki/W00t

    The term w00t (spelled with double-zero, "00"), or woot, [1] is a slang interjection used to express happiness or excitement, usually used in online conversation. The expression is most popular on forums, Usenet posts, multiplayer computer games (especially first-person shooters), IRC chats, and instant messages, though use in webpages of the World Wide Web is by no means uncommon.

  5. Response time (technology) - Wikipedia

    en.wikipedia.org/wiki/Response_time_(technology)

    Ignoring transmission time for a moment, the response time is the sum of the service time and wait time. The service time is the time it takes to do the work you requested. For a given request the service time varies little as the workload increases – to do X amount of work it always takes X amount of time.

  6. Display lag - Wikipedia

    en.wikipedia.org/wiki/Display_lag

    This lag time has been measured as high as 68 ms, [1] or the equivalent of 3-4 frames on a 60 Hz display. Display lag is not to be confused with pixel response time, which is the amount of time it takes for a pixel to change from one brightness value to another. Currently the majority of manufacturers quote the pixel response time, but neglect ...

  7. “Be Careful Who You Mess With!”: 48 Glorious Times People ...

    www.aol.com/careful-mess-48-glorious-times...

    Image credits: Suwi #7. I was working at a daily newspaper and going to law school at night. My immediate boss resented this and kept changing my work schedule to try to mess up my schooling.

  8. Keystroke dynamics - Wikipedia

    en.wikipedia.org/wiki/Keystroke_dynamics

    The time to seek and depress a key (seek-time) and the time the key is held down (hold-time) may be characteristic of an individual, regardless of the total speed at which they type. Most people take longer to find or get to specific letters on the keyboard than their average seek-time for all letters.

  9. Keystroke-level model - Wikipedia

    en.wikipedia.org/wiki/Keystroke-level_model

    The keystroke-level model consists of six operators: the first four are physical motor operators followed by one mental operator and one system response operator: [5] K (keystroke or button press): it is the most frequent operator and means keys and not characters (so e.g. pressing SHIFT is a separate K operation).

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