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Design patterns in computer science are used by software engineers during the actual design process and when communicating designs to others. Design patterns gained popularity in computer science after the book Design Patterns: Elements of Reusable Object-Oriented Software was published. Since then a pattern community has emerged that specifies ...
Efforts have also been made to codify design patterns in particular domains, including the use of existing design patterns as well as domain-specific design patterns. Examples include user interface design patterns, [ 7 ] information visualization , [ 8 ] secure design, [ 9 ] "secure usability", [ 10 ] Web design [ 11 ] and business model design.
In a Java (AWT/Swing/SWT) application, the MVP pattern can be used by letting the user interface class implement a view interface. The same approach can be used for Java web-based applications, since modern Java component-based Web frameworks allow development of client-side logic using the same component approach as thick clients.
User interface (UI) design or user interface engineering is the design of user interfaces for machines and software, such as computers, home appliances, mobile devices, and other electronic devices, with the focus on maximizing usability and the user experience. In computer or software design, user interface (UI) design primarily focuses on ...
A (software) design pattern is a general solution to a common problem in software design. It is a description or template for how to solve a problem, that can be used in different situations. A design pattern typically shows relationship and interaction between classes or objects, without specifying final application classes or objects that are ...
A design pattern is the re-usable form of a solution to a design problem. The idea was introduced by the architect Christopher Alexander [ 1 ] and has been adapted for various other disciplines, particularly software engineering .
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