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Reprography (a portmanteau of reproduction and photography) is the reproduction of graphics through mechanical or electrical means, such as photography or xerography. Reprography is commonly used in catalogs and archives, as well as in the architectural, engineering, and construction industries.
A US defense agent scanning in architectural documents. Architectural reprography, the reprography of architectural drawings, covers a variety of technologies, media, and supports typically used to make multiple copies of original technical drawings and related records created by architects, landscape architects, engineers, surveyors, mapmakers and other professionals in building and ...
Also under Fisher's direction, SYMVU and GRID programs were developed. A 1968 reorganisation followed Fisher reaching Harvard's mandatory retirement age and led to renaming as the Harvard Laboratory for Computer Graphics and Spatial Analysis. From 1972, the Laboratory was based in Graduate School's newly built Gund Hall.
The classic reproduction methods involved blue and white appearances (whether white-on-blue or blue-on-white), which is why engineering drawings were long called, and even today are still often called, "blueprints" or "bluelines", even though those terms are anachronistic from a literal perspective, since most copies of engineering drawings ...
The company began in 1988 as Micro Device, dba "Ford Graphics", a $9 million, privately held Los Angeles-based reprographics company, acquired and managed by ARC's two founders, K. "Suri" Suriyakumar and S. "Mohan" Chandramohan. Following four acquisitions in California, the company was organized as "American Reprographics Company, L.L.C.", a ...
Graphic art mostly includes calligraphy, photography, painting, typography, computer graphics, and bindery. It also encompasses drawn plans and layouts for interior and architectural designs. [1] In museum parlance "works on paper" is a common term, covering the various types of traditional fine art graphic art.
Screen printing is a printing technique where a mesh is used to transfer ink (or dye) onto a substrate, except in areas made impermeable to the ink by a blocking stencil.A blade or squeegee is moved across the screen in a "flood stroke" to fill the open mesh apertures with ink, and a reverse stroke then causes the screen to touch the substrate momentarily along a line of contact.
The TurboGrafx-16 uses a Hudson Soft HuC6280 CPU—an 8-bit CPU running at 7.16 MHz paired with two 16-bit graphics processors, a HuC6270 video display controller and a HuC6260 video color encoder. [33] It includes 8 KB of RAM, 64 KB of Video RAM, and the ability to display 482 colors at once from a 512-color palette.