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  2. Classroom management - Wikipedia

    en.wikipedia.org/wiki/Classroom_management

    The Good Behavior Game (GBG) is a "classroom-level approach to behavior management" [26] that was originally used in 1969 by Barrish, Saunders, and Wolf. The Game entails the class earning access to a reward or losing a reward, given that all members of the class engage in some type of behavior (or did not exceed a certain amount of undesired ...

  3. Positive behavior interventions and supports - Wikipedia

    en.wikipedia.org/wiki/Positive_Behavior...

    Positive behavior interventions and supports (PBIS) is a set of ideas and tools used in schools to improve students' behavior.PBIS uses evidence and data-based programs, practices, and strategies to frame behavioral improvement relating to student growth in academic performance, safety, behavior, and establishing and maintaining positive school culture.

  4. Good Behavior Game - Wikipedia

    en.wikipedia.org/wiki/Good_Behavior_Game

    The study was the first application of applied behavior analysis to a whole classroom. In the original study, the classroom was divided into two teams. The students were to engage in the math or reading activities as teams. Paying attention, engaging in the lessons or activity, was the "good behavior".

  5. Positive behavior support - Wikipedia

    en.wikipedia.org/wiki/Positive_behavior_support

    For example, teachers and parents need strategies they are able and willing to use and that affect the child's ability to participate in community and school activities. By changing stimulus and reinforcement in the environment and teaching the person to strengthen deficit skill areas, their behavior changes.

  6. Positive education - Wikipedia

    en.wikipedia.org/wiki/Positive_education

    Positive education is an approach to education that draws on positive psychology's emphasis of individual strengths and personal motivation to promote learning.Unlike traditional school approaches, positive schooling teachers use techniques that focus on the well-being of individual students. [1]

  7. Active learning - Wikipedia

    en.wikipedia.org/wiki/Active_learning

    The use of multimedia and technology tools helps enhance the atmosphere of the classroom, thus enhancing the active learning experience. In this way, each student actively engages in the learning process. Teachers can use movies, videos, games, and other fun activities to enhance the effectiveness of the active learning process.

  8. Category:School and classroom behaviour - Wikipedia

    en.wikipedia.org/wiki/Category:School_and...

    This list may not reflect recent changes. A. Academic dishonesty; B. Bias incident; ... Classroom pet; Positive behavior interventions and supports; Positive discipline;

  9. Child discipline - Wikipedia

    en.wikipedia.org/wiki/Child_discipline

    Focusing on good behavior versus bad behavior will encourage appropriate behavior in the given situation. According to Skinner, past behavior that is reinforced with praise is likely to repeat in the same or similar situation. [51] In operant conditioning, schedules of reinforcement are an important component of the learning process.