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Snap, [6] or jounce, [2] is the fourth derivative of the position vector with respect to time, or the rate of change of the jerk with respect to time. [4] Equivalently, it is the second derivative of acceleration or the third derivative of velocity, and is defined by any of the following equivalent expressions: = ȷ = = =.
The linear motion can be of two types: uniform linear motion, with constant velocity (zero acceleration); and non-uniform linear motion, with variable velocity (non-zero acceleration). The motion of a particle (a point-like object) along a line can be described by its position x {\displaystyle x} , which varies with t {\displaystyle t} (time).
Trajectory of a particle with initial position vector r 0 and velocity v 0, subject to constant acceleration a, all three quantities in any direction, and the position r(t) and velocity v(t) after time t. The initial position, initial velocity, and acceleration vectors need not be collinear, and the equations of motion take an almost identical ...
Since the velocity of the object is the derivative of the position graph, the area under the line in the velocity vs. time graph is the displacement of the object. (Velocity is on the y-axis and time on the x-axis. Multiplying the velocity by the time, the time cancels out, and only displacement remains.)
In an inertial reference frame, an object either remains at rest or continues to move in a straight line at a constant velocity, unless acted upon by a net force. Second law: In an inertial reference frame , the vector sum of the forces F on an object is equal to the mass m of that object multiplied by the acceleration a of the object: F → ...
In mechanics, a constant of motion is a physical quantity conserved throughout the motion, imposing in effect a constraint on the motion. However, it is a mathematical constraint , the natural consequence of the equations of motion , rather than a physical constraint (which would require extra constraint forces ).