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Wii Play is a party game consisting of nine minigames [1] that make use of the Wii Remote's several unique features. These games can either be played in single-player mode or in a two-player multiplayer versus mode in which each player's number of wins are recorded. [2]
Tank! Tank! Tank! [a] is a 2009 third-person shooter arcade game developed and published by Namco Bandai Games. It was ported to the Wii U in 2012, where it was a system launch title in North America. Players control their respective tanks and must destroy opponents and mechanical kaiju with a variety of weapons, such as machine guns and rocket ...
New Play Control! [a] is a series of first-party GameCube games ported to the Wii by Nintendo.Games in the New Play Control! series feature enhancements such as widescreen support, enhanced graphics and the implementation of the Wii's motion controls with the Wii Remote and Nunchuk.
M1 Tank Platoon II; Metal Drift; Metal Max series, a tank combat and role-playing video game combination; Nova 9; Panzer Commander; Panzer Front; Panzer Elite; Pop'n Tanks! Quantum Redshift; Red Orchestra: Ostfront 41-45; Recoil; Spearhead (video game) Spectre VR; Steel Armor: Blaze of War; Steel Beasts; Steel Fury; Stellar 7; Tanarus; Tank ...
PlayStation Portable, Wii: 2010 Tank! Tank! Tank! Namco Bandai Games: Arcade, Wii U: 2010 Super Robot Wars L: Nintendo DS: 2010 Dead to Rights: Retribution: Volatile Games: PlayStation 3, Xbox 360: 2010 Splatterhouse: Namco Bandai Games: PlayStation 3, Xbox 360: 2010 Battle Spirits: Heroes Soul: PlayStation Portable: 2010 Wangan Midnight ...
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The third-best-selling game is Wii Sports Resort, a sequel to Wii Sports, with sales of 33.14 million units. The console's top five is rounded out by New Super Mario Bros. Wii, which sold 30.32 million units and Wii Play, which sold just over 28 million units worldwide.
The North and South American logo of the Touch! Generations series Touch! Generations [a] is a brand created by Nintendo to denote video games on the Nintendo DS and Wii that are intended to appeal to a broader audience (mainly adults and the elderly) than the traditional gamer. Nintendo initially conceived the brand alongside the DS in Japan as a response to the country's faster population ...