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In audio and broadcast engineering, audio over Ethernet (AoE) is the use of an Ethernet-based network to distribute real-time digital audio.AoE replaces bulky snake cables or audio-specific installed low-voltage wiring with standard network structured cabling in a facility.
Gigabit Ethernet: Isochronous Dedicated Cat5, Cat6, or fiber 100 Mbit/s+ Ethernet Point-to-point Redundant link Cat6=100 m, MM=500 m, SM=10 km Unlimited 384+ channels 63 μs 384 kHz and DSD Livewire: 2003 Any IP medium Isochronous Coexists with Ethernet Ethernet, HTTP, XML Any L2 or IP network Provided by IEEE 802.1 [k]
Dante is the product name for a combination of software, hardware, and network protocols that delivers uncompressed, multi-channel, low-latency digital audio over a standard Ethernet network using Layer 3 IP packets. [5] Developed in 2006 by the Sydney-based Audinate, Dante builds on previous audio over Ethernet and audio over IP technologies.
AES67 is a technical standard for audio over IP and audio over Ethernet (AoE) interoperability. The standard was developed by the Audio Engineering Society and first published in September 2013. It is a layer 3 protocol suite based on existing standards and is designed to allow interoperability between various IP-based audio networking systems ...
AES50 only employs the Ethernet protocol's physical layer (layer 1), relying on Ethernet frames to continuously stream audio data. A proprietary link layer (layer 2) implements a point-to-point audio transmission protocol. It uses a cyclic redundancy check (CRC) for each Ethernet frame and a Hamming code scheme can recover from individual bit ...
CobraNet is a combination of software, hardware, and network protocols designed to deliver uncompressed, multi-channel, low-latency digital audio over a standard Ethernet network. Developed in the 1990s, CobraNet is widely regarded as the first commercially successful audio-over-Ethernet implementation. [2] [3]