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Shader Model 3.0's lighting precision has a minimum of 32 bits as opposed to 2.0's 8-bit minimum. Also all lighting-precision calculations are now floating-point based. NVIDIA states that contrast ratios using Shader Model 3.0 can be as high as 65535:1 using 32-bit lighting precision. At first, HDRR was only possible on video cards capable of ...
The Razer THX Spatial Audio app will let any Windows user tap into THX's special 3D audio tech.
The Razer DeathAdder gaming mouse introduced in 2006 is the company's most popular mouse line by sales, [47] having sold over 20 million units worldwide by June 2024. [48] Razer mice are used by around 8% of professional first-person shooter gamers. [49] In 2021, Razer introduced a new 8 kHz "HyperPolling" technology to power the Razer Viper 8K ...
Gaming peripheral maker Razer announced three new speakers for gaming PCs at CES today. Just like other Razer gaming devices, the Nommo speakers are equipped with the company's fancy lighting ...
It uses ray tracing to perform all lighting calculations, accelerated by the use of an octree data structure. It pioneered the concept of high-dynamic-range imaging , where light levels are (theoretically) open-ended values instead of a decimal proportion of a maximum (e.g. 0.0 to 1.0) or integer fraction of a maximum (0 to 255 / 255).
The reference illuminant of the Profile connection space (PCS) is a 16-bit fractional approximation of D50; [4] its white point is XYZ=(0.9642, 1.000, 0.8249). Different source/destination white points are adapted using the Bradford transformation. [4] Another kind of profile is the device link profile. Instead of mapping between a device color ...
Windows Color System features a Color Infrastructure and Translation Engine (CITE) at its core. It is backed up by a color processing pipeline that supports bit-depths more than 32 bits per pixel, multiple color channels (more than three), alternative color spaces and high dynamic range coloring, using a technology named Kyuanos [ 2 ] developed ...
Color management is the process of ensuring consistent and accurate colors across various devices, such as monitors, printers, and cameras.It involves the use of color profiles, which are standardized descriptions of how colors should be displayed or reproduced.