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These Persona summonings and fusions take place in the Velvet Room, a special location separate from the rest of the game's environments. In addition to pre-set tarot cards, the player can also obtain blank tarot cards by forming contracts with enemies through the right conversation. These blank cards can be tailored to fit a chosen Persona family.
The High Priestess (II) is the second Major Arcana card in cartomantic Tarot decks. It is based on the 2nd trump of Tarot card packs. In the first Tarot pack with inscriptions, the 18th-century woodcut Tarot de Marseilles, this figure is crowned with the Papal tiara and labelled La Papesse, the Popess, a possible reference to the legend of Pope ...
In Persona, the Persona 2 duology, and Persona 5, there is also a "Negotiation" mechanic carried over from the Megami Tensei series, in which player characters can talk with enemies and provoke certain actions depending on their dialogue choices. Some responses yield Skill Cards for use in creating new Personas.
Persona 2: Eternal Punishment [a] is a 2000 role-playing video game developed and published by Atlus for the PlayStation. It is a direct sequel to Persona 2: Innocent Sin and chronologically the third installment in the Persona series, a subseries of the Megami Tensei franchise. The game was later remade by Atlus for the PlayStation Portable ...
He is an exoteric figure, in contrast to the esoteric symbolism of The High Priestess. [2] Reversed, the Hierophant can be interpreted as standing for unorthodoxy, originality, and gullibility. [7] According to A.E. Waite's 1910 book Pictorial Key to the Tarot, the Hierophant card carries several divinatory associations: 5.
Persona 2, also marketed as Shin Megami Tensei: Persona 2, is a duology of role-playing video games developed and published by Atlus for the PlayStation. It consists of the second and third installments in the Persona series, which is a spin-off of the Megami Tensei franchise: Persona 2: Innocent Sin (1999) Persona 2: Eternal Punishment (2000)