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Flow diagram. In computing, serialization (or serialisation, also referred to as pickling in Python) is the process of translating a data structure or object state into a format that can be stored (e.g. files in secondary storage devices, data buffers in primary storage devices) or transmitted (e.g. data streams over computer networks) and reconstructed later (possibly in a different computer ...
^ XML data bindings and SOAP serialization tools provide type-safe XML serialization of programming data structures into XML. Shown are XML values that can be placed in XML elements and attributes. ^ This syntax is not compatible with the Internet-Draft, but is used by some dialects of Lisp.
Protocol Buffers (Protobuf) is a free and open-source cross-platform data format used to serialize structured data. It is useful in developing programs that communicate with each other over a network or for storing data.
A typical implementation model of Java-RMI using stub and skeleton objects. Java 2 SDK, Standard Edition, v1.2 removed the need for a skeleton. The Java Remote Method Invocation (Java RMI) is a Java API that performs remote method invocation, the object-oriented equivalent of remote procedure calls (RPC), with support for direct transfer of serialized Java classes and distributed garbage ...
Jakarta Batch provides the means for batch processing in applications to run long running background tasks that possibly involve a large volume of data and which may need to be periodically executed. Jakarta Connectors is a Java-based tool for connecting application servers and enterprise information systems ( EIS ) as part of enterprise ...
Avro is a row-oriented remote procedure call and data serialization framework developed within Apache's Hadoop project. It uses JSON for defining data types and protocols, and serializes data in a compact binary format.
Marshalling is similar to or synonymous with serialization, although technically serialization is one step in the process of marshalling an object.. Marshalling is describing the overall intent or process to transfer some live object from a client to a server (with client and server taken as abstract, mirrored concepts mapping to any matching ends of an arbitrary communication link ie.
The same distinction holds for comparing objects for equality: most basically there is a difference between identity (same object) and equality (same value), corresponding to shallow equality and (1 level) deep equality of two object references, but then further whether equality means comparing only the fields of the object in question or ...