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Battleground 5: Antietam is a turn-based computer wargame developed by TalonSoft in 1996, the fifth issue in the popular Battleground series. It simulated combat at the 1862 Battle of Antietam and the earlier Battle of South Mountain during the American Civil War's Maryland Campaign, using both a video version of miniature wargaming and board gaming.
TalonSoft developed Chickamauga with an upgraded 32-bit version of the series' game engine. [1] [5] It is the fifth Battleground title to cover the American Civil War. [1] The game reached gold status in December 1998. [6] TalonSoft announced that only 5,000 copies of Chickamauga would be printed. [4] [6] The company opted not to give the game ...
The basic platform for the Battleground series involves individual infantry and cavalry regiments, artillery batteries, and commanders. All are rated for strength, firepower, weaponry, morale, and movement. As a unit takes fire, it may become fatigued, disordered, or routed to the rear.
As the Battleground series continues to mature, it continues to blend the best elements of board games and miniatures with the strengths of computer wargames." [ 8 ] A reviewer for PC PowerPlay provided a less positive review, noting "the whole front end of the game is disappointing" with limited game options and scenarios, although praising ...
TalonSoft was founded in March 1995, by video game producers Jim Rose and John Davidson. [citation needed] On December 24, 1998, Take-Two Interactive announced that it had acquired TalonSoft, stating that they planned to push their capabilities in the personal computer video game market.
Battleground 6: Napoleon in Russia; Developer(s) TalonSoft: Publisher(s) TalonSoft: Series: Battleground: Platform(s) Windows: Release: May 15, 1997 [1] Genre(s) Computer wargame: Mode(s) Single-player, multiplayer
It follows the basic platform for the Battleground series, involving individual infantry and cavalry regiments, artillery batteries, and commanders. All are rated for strength, firepower, weaponry, morale, and movement. As a unit takes fire, it may become fatigued, disordered, or routed to the rear.
The three Battleground games of 1996—Shiloh, Antietam and Waterloo—collectively won Computer Games Strategy Plus ' s wargame of the year award for that year. [4]Waterloo and Antietam were runners-up for Computer Game Entertainment ' s 1996 "Best War Game" prize, which ultimately went to Tigers on the Prowl 2.