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Studies have mainly reported health problems in children, mainly boys. Several specific names have been given to video-game related health problems, for example PlayStation thumb, Nintendinitis and acute Wiiitis; however, the literature does not seem to support these as truly separate disease entities. [11]
It seems, at least from one study, that employers do, indeed, have reason to be concerned. A survey from Hearst Communications found that productivity levels of people that used social networking sites were 1.5% lower than those that did not. [20] Logically, people cannot get work done when they are performing other tasks.
"Fear of missing out" can lead to psychological stress at the idea of missing posted content by others while offline. The relationships between digital media use and mental health have been investigated by various researchers—predominantly psychologists, sociologists, anthropologists, and medical experts—especially since the mid-1990s, after the growth of the World Wide Web and rise of ...
A run on consoles during the pandemic allowed researchers to test whether gaming causes changes in the mental well-being of players. How a dire shortage of video game consoles helped prove that ...
As compulsive gaming on the Internet can be a constituting factor of Internet Addiction Disorder, this model can be seen as applicable. The I-PACE model, which stands for Interaction of Person-Affect-Cognition-Execution model, focuses on the process of predisposing factors and current behaviors leading to compulsive use of the Internet. [7]
A person reading on an iPad tablet Screen time is the amount of time spent using a device with a screen such as a smartphone , computer, television, video game console , or a tablet. [ 1 ] The concept is under significant research with related concepts in digital media use and mental health .
Students need to learn by doing, and with gaming, students can learn by doing something as a part of a larger community of people who share common goals and ways of achieving those common goals, [1] making gaming a benefit for social reasons as well. Gaming has also changed the look of content-driven curriculum in schools.
Video game addiction (VGA), also known as gaming disorder or internet gaming disorder, is generally defined as a psychological addiction that is problematic, compulsive use of video games that results in significant impairment to an individual's ability to function in various life domains over a prolonged period of time.