When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Garry's Mod - Wikipedia

    en.wikipedia.org/wiki/Garry's_Mod

    Garry's Mod, commonly clipped as GMod, is a 2006 sandbox game developed by Facepunch Studios and published by Valve. The base game mode of Garry's Mod has no set objectives and provides the player with a world in which to freely manipulate objects.

  3. List of video games derived from mods - Wikipedia

    en.wikipedia.org/wiki/List_of_video_games...

    Tower Unite is the standalone version of GMod Tower by Pixeltail Games, which was a mod for Garry's Mod. Garry's Mod, in turn, was a mod for Half-Life 2. Tremulous: Quake III Arena: 2005 August 11 2006 March 31 Inspired by the Quake II modification Gloom, which also features alien vs human teams with distinct user classes.

  4. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    Maps (Worlds) can be generated, either randomly, using a seed, or via third party tools. The distribution of POIs and loot is also generative. Anarchy Online: 2001 Funcom Mission rewards, loot, dungeon layout, and location on the world map can be generated based on selections made at mission terminals. [6] [unreliable source] Astroneer: 2019

  5. Facepunch Studios - Wikipedia

    en.wikipedia.org/wiki/Facepunch_Studios

    Garry's Mod started out as a sandbox mode for tinkering in Valve's Source engine.Not truly considered a video game, [10] and more of a playground, the game takes assets from compatible Source engine games like Half-Life 2, Team Fortress 2, Portal, etc., and allows users to pose them with different tools offered by Garry's Mod.

  6. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    One of the most common problems with programming games that use isometric (or more likely dimetric) projections is the ability to map between events that happen on the 2d plane of the screen and the actual location in the isometric space, called world space. A common example is picking the tile that lies right under the cursor when a user clicks.

  7. Free City of Greyhawk - Wikipedia

    en.wikipedia.org/wiki/Free_City_of_Greyhawk

    One metropolis, 2 small cities, 2 large towns, and several villages and manorial estates owing fealty to the oligarchy The Free City of Greyhawk , also known as Greyhawk City and the "Gem of the Flanaess," is a fictional city-state in the World of Greyhawk campaign setting for the Dungeons & Dragons fantasy roleplaying game . [ 1 ]

  8. Half-Life 2 - Wikipedia

    en.wikipedia.org/wiki/Half-Life_2

    For example, objects can be fired at enemies, held as shields, or placed to reach new areas, and enemy grenades can be caught and thrown back. [1] [3] The player must also use physics to solve puzzles. [4] Half-Life 2 also adds vehicle sections in which the player controls an airboat and a dune buggy. [1]

  9. Anor Londo - Wikipedia

    en.wikipedia.org/wiki/Anor_Londo

    Anor Londo has been cited by critics as one of the best and most memorable areas in the Dark Souls games for its beautiful design, environmental storytelling, and, in the first game, its final boss battle against the duo of Ornstein and Smough; the area's high difficulty in the original Dark Souls, most notably said boss fight and a climbing ...