Search results
Results From The WOW.Com Content Network
The English suffixes -phobia, -phobic, -phobe (from Greek φόβος phobos, "fear") occur in technical usage in psychiatry to construct words that describe irrational, abnormal, unwarranted, persistent, or disabling fear as a mental disorder (e.g. agoraphobia), in chemistry to describe chemical aversions (e.g. hydrophobic), in biology to describe organisms that dislike certain conditions (e.g ...
Explorations is a documentary television series that looks into the many aspects of the human life with science, technology and research. Three series have been broadcast. Series 1 – 6 x 1hr, Series 2 – 13 x 1/2hr, Series 3 – 13 x 1/2hr.
After a 9-year-old school girl developed crying and shouting episodes, quickly other children of the same school were also affected resulting in 47 affected students (37 females, 10 males) in the same day. Since 2016 similar episodes of mass psychogenic illness has been occurring in the same school every year.
A new study from the University of Chicago finds that all humans have an innate sense built in that makes us fear things that are moving closer towards, rather than moving away. In evolutionary ...
A survey of AI experts estimated that the chance of human-level machine learning having an "extremely bad (e.g., human extinction)" long-term effect on humanity is 5%. [18] A 2008 survey by the Future of Humanity Institute estimated a 5% probability of extinction by super-intelligence by 2100. [ 19 ]
Bill Gates, 59, sat down with Ezra Klein, the Editor-in-Chief at Vox, and discussed his fear for humanity. It's not a third World War or an asteroid -- it's an epidemic similar to the Spanish Flu ...
Fear is a strong emotion and it can be manipulated to persuade people into making emotional rather than reasoned choices. From car commercials that imply that having fewer airbags will cause the audience's family harm, to disinfectant commercials that show pathogenic bacteria lurking on every surface , fear-based advertising works. [ 16 ]
For the four checkpoints, teams must drink a disgusting smoothie, crack a code in a number game, toss large screws into a target, and arrange weights in order of lightest to heaviest.