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Far Cry 3 is the first game in the series to use the Dunia 2 game engine, a heavily modified and upgraded version of the Dunia engine used in Far Cry 2. The Dunia 2 engine was made to improve the performance of Dunia-based games on consoles and to add more complex rendering features such as global illumination.
The main Far Cry games are first-person shooters (FPS) with action-adventure elements. Whereas the first Far Cry and its spin-offs/remakes were typical FPS with discrete levels, Far Cry 2 and the subsequent games have adapted an open world-style of gameplay, with main story and side missions and optional quests to complete.
Far Cry: 2004 2023 Various First-person shooter: Crytek: The source code was released on archive.org in 2023. [142] The F.A. Premier League Stars: 2000 2016 Windows Sports: Electronic Arts: Source code found in a Windows prototype build. [143] FIFA 97: 1996 1996 Windows Sports: Electronic Arts
Massive also collaborated on the development of Far Cry 3, which was released in December 2012. At E3 2013 Massive announced their next game, Tom Clancy's The Division . [ 7 ] The game was released on 8 March 2016 and sold more copies in its first 24 hours than any game in Ubisoft's history, the biggest first week for a new game franchise ...
Far Cry 3: Blood Dragon is a 2013 first-person shooter game developed by Ubisoft Montreal and published by Ubisoft. It is a standalone expansion to Far Cry 3 and the seventh overall installment in the Far Cry franchise. Blood Dragon is a retro-futuristic parody of 1980s action films, cartoons and video games, and takes place on an open world ...
Far Cry Instincts: Evolution: Ubisoft Montreal: Xbox 2006-03-28 Far Cry Instincts: Predator: Ubisoft Montreal: X360 2006-03-28 Far Cry: Vengeance: Ubisoft Montreal: Wii 2006-12-12 Far Cry 2: Ubisoft Montreal: WIN, PS3, X360 2008-10-21 Far Cry 3: Ubisoft Montreal: WIN, PS3, X360, PS4, XONE 2012-11-29 Far Cry 3: Blood Dragon: Ubisoft Montreal
The E3 2000 Crytek demo disk. Crytek was founded by the Turkish-German brothers Cevat, Avni and Faruk Yerli in September 1999 in Coburg, Germany. [4] One of their first projects was a tech demo of a game called X-Isle: Dinosaur Island, which showcased their game engine technology that offered larger viewing distances than other game engines could at that time.
As for the PC platform, the engine is said to support development in DirectX 9, 10, and 11. [25] [26] As of June 1, 2009, it was announced that Crysis 2 would be developed by Crytek on their brand-new engine. [27] CryEngine 3 was released on October 14, 2009. [28] Family tree illustrating the history of CryEngine versions