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In North America, a strategy guide was released by Brady Games. It featured a comprehensive walkthrough and a sticker activity journal. [12] [78] A manga series based on the game was released in Japan and the United States. A novel series also based on the game was released in Japan. It was authored by Tomoco Kanemaki and illustrated by Shiro ...
Kingdom Hearts [a] is a series of action role-playing games created by Japanese game designers Tetsuya Nomura and Shinji Hashimoto, being developed and published by Square Enix (originally by Square).
A guide for the first game, Kingdom Hearts (JP) ISBN 4-88787-042-6; Kingdom Hearts Official Strategy Guide — September 11, 2002 [115] — Notes: Published by Brady Games (NA) Features a comprehensive walkthrough and a sticker activity journal [115] [116] (NA) ISBN 0-7440-0198-6; Kingdom Hearts: Chain of Memories Official Strategy Guide ...
Sora fighting Heartless in Traverse Town in Kingdom Hearts coded. Kingdom Hearts coded is a puzzle game with action elements mixed into the gameplay, [8] which is similar to the action-RPG style of the previous titles in the series.
Kingdom Hearts HD 1.5 Remix [a] is an HD remastered collection of the Kingdom Hearts series, developed by Square Enix originally for the PlayStation 3.It was revealed in September 2012 and released in Japan in March 2013, and North America, Australia, and Europe in September 2013.
Sora (Japanese: ソラ) is a character and the main protagonist of Disney and Square Enix's Kingdom Hearts video game series. Introduced in the first Kingdom Hearts game in 2002, Sora is portrayed as a cheerful teenager who lives on the Destiny Islands and has been best friends with Riku and Kairi since childhood.
Kingdom Hearts: Chain of Memories [a] is a 2004 action role-playing video game that was developed by Square Enix and Jupiter, and published by Square Enix in collaboration with Disney Interactive for the Game Boy Advance.
Various Ultimania books at a Books Kinokuniya in San Francisco, California. Dozens of Square Enix companion books have been produced since 1998, when video game developer Square began to produce books that focused on artwork, developer interviews, and background information on the fictional worlds and characters in its games rather than on gameplay details.