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  2. Process patterns - Wikipedia

    en.wikipedia.org/wiki/Process_patterns

    Process patterns can be defined as the set of activities, actions, work tasks or work products and similar related behaviour followed in a software development life cycle. [ 1 ] Process patterns can be more easily understood by dividing it into terms: "Process", which means the steps followed to achieve a task and "patterns", which means the ...

  3. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure that can be transplanted directly into source code. Rather, it is a description or a template for solving a particular type of ...

  4. Software development - Wikipedia

    en.wikipedia.org/wiki/Software_development

    Software development is the process of designing and implementing a software solution to satisfy a user. The process is more encompassing than programming , writing code , in that it includes conceiving the goal, evaluating feasibility, analyzing requirements , design , testing and release .

  5. GRASP (object-oriented design) - Wikipedia

    en.wikipedia.org/wiki/GRASP_(object-oriented_design)

    General Responsibility Assignment Software Patterns (or Principles), abbreviated GRASP, is a set of "nine fundamental principles in object design and responsibility assignment" [1]: 6 first published by Craig Larman in his 1997 [citation needed] book Applying UML and Patterns.

  6. Software engineering - Wikipedia

    en.wikipedia.org/wiki/Software_engineering

    The terms programmer and coder overlap software engineer, but they imply only the construction aspect of typical software engineer workload. [5] A software engineer applies a software development process, [1] [6] which involves defining, implementing, testing, managing, and maintaining software systems; creating and modifying the development ...

  7. Software construction - Wikipedia

    en.wikipedia.org/wiki/Software_construction

    Software construction is a software engineering discipline. It is the detailed creation of working meaningful software through a combination of coding, verification, unit testing, integration testing, and debugging. It is linked to all the other software engineering disciplines, most strongly to software design and software testing. [1]

  8. Object-oriented analysis and design - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_analysis...

    This is called a class, or object (an object is created based on a class). Each object serves a separate function. It is defined by its properties, what it is and what it can do. An object can be part of a class, which is a set of similar objects. Information hiding: The ability to protect some object components from external entities.

  9. Formal methods - Wikipedia

    en.wikipedia.org/wiki/Formal_methods

    Formal methods are most likely to be applied to safety-critical or security-critical software and systems, such as avionics software. Software safety assurance standards, such as DO-178C allows the usage of formal methods through supplementation, and Common Criteria mandates formal methods at the highest levels of categorization.