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Media in category "Williams pinball machines" The following 2 files are in this category, out of 2 total. F. File:Firepower flyer.png; G. File:Gorgar (pinball).jpg
This is an incomplete list of pinball games organized alphabetically by name. ... Williams: February 1964 [3] 1962 World Series: Williams: January 1962 [4] 1963 Major ...
1967 Williams Pinball Game with a Beatles theme, "Beat Time". Stanford engineering graduate Harry Williams entered the coin-operated amusement industry in 1933 and helped popularize several important pinball innovations such as the tilt mechanism, electrically-powered scoring holes, and the ability to win a free play by achieving a certain score.
This is a partial list of pinball manufacturers of past and present organized alphabetically by name. The article only includes producers of pinball machines at least in a small series which excludes makers of single unit custom pinball machines .
The Williams Pinball Controller (WPC) is an arcade system board platform used for several pinball games designed by Williams and Midway (under the Bally name) between 1990 and early 1999. It is the successor to their earlier System 11 hardware ( High Speed , Pin*Bot , Black Knight 2000 ).
Pinball Hall of Fame: The Williams Collection is a pinball video game developed by FarSight Studios and published by Crave Entertainment for Wii, PlayStation 2, PlayStation 3, [1] PlayStation Portable, Xbox 360, [1] and Nintendo 3DS. Players play on a variety of classic virtual pinball machines from Williams Electronics' history.
SuperPin is the name given to any of the widebody pinball games released by Williams and Midway (under the Bally name) between 1993 and late-1994. [1]Aside from the widebody playfield (being almost as wide as the backbox of the machine), these games often include extra gimmicks and toys which would add to the gameplay (e.g., the gumball machine in Twilight Zone, the dual Phasers in Star Trek ...
Johnny Mnemonic is a 1995 pinball machine based on the movie of the same name, created by George Gomez and Williams Electronics, with artwork by John Youssi. Designer George Gomez had been inspired by author William Gibson's original cyberpunk short story Johnny Mnemonic, but based the game and its features, such as a player-controlled glove that used a magnet to lift the ball off the ...