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Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3D computer graphics appear to be flat by using less shading color instead of a shade gradient or tints and shades. A cel shader is often used to mimic the style of a comic book or cartoon and/or give the render a characteristic paper-like texture. [1]
Cartoon rendering, also called cel shading or toon shading, is a non-photorealistic rendering technique used to give 3D computer graphics a flat, cartoon-like appearance. Its defining feature is the use of distinct shading colors rather than smooth gradients, producing a look reminiscent of comic books or animated films.
Cel shading, a non-photorealistic rendering method of computer graphics to give it a feeling that it is drawn on a cel Traditional animation : information about the process of using cels to produce animation and has a section about cels and xerography, APT, etc.
The current process, termed "digital ink and paint", is the same as traditional ink and paint until after the animation drawings are completed; [8] instead of being transferred to cels, the animators' drawings are either scanned into a computer or drawn directly onto a computer monitor via graphics tablets, where they are colored and processed ...
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The technique has been widely used in color comic books, especially in the mid 20th century, to inexpensively create shading and secondary colors. [5] [6] [7] The process differs from the halftone dots, which can vary continuously in size to produce gradations of shading or color, and are commonly produced from photographs. Ben Day dots are of ...