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  2. 4A Engine - Wikipedia

    en.wikipedia.org/wiki/4A_Engine

    The engine was developed in Ukraine by a set of people who split off from GSC Game World a year before the release of S.T.A.L.K.E.R.: Shadow of Chernobyl, notably Oles Shishkovtsov and Oleksandr Maksimchuk, the programmers who worked on the development of the X-Ray engine used in the S.T.A.L.K.E.R. video game series.

  3. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    The game was developed open-source on GitHub with an own open-source game engine [22] by several The Battle for Wesnoth developers and released in July 2010 for several platforms. The game was for purchase on the MacOS' app store, [23] [24] iPhone App Store [25] and BlackBerry App World [26] as the game assets were kept proprietary. [27 ...

  4. MSP360 - Wikipedia

    en.wikipedia.org/wiki/MSP360

    Other products, including more advanced MSP360 Backup versions, are sold per license with free trials available. MSP360 Backup web service is a Backup-as-a-Service application with centralized management and monitoring that allows for Managed Service Providers and businesses backup and restore of desktops and servers.

  5. VisualBoyAdvance - Wikipedia

    en.wikipedia.org/wiki/VisualBoyAdvance

    A port from VBA's code was used as the foundation of the Visual Boy Zune, an emulator of the Zune HD. [20] Wesley Akkerman from the Dutch computer magazine Computer!Totaal named the VisualBoyAdvance as one of the best Game Boy emulators alongside the mGBA, owing to its variety of features and customization options. [21]

  6. Rockstar Advanced Game Engine - Wikipedia

    en.wikipedia.org/wiki/Rockstar_Advanced_Game_Engine

    [2] [3] The following year, Angel Studios developed Midtown Madness 2 (2000), the first title to use the new Angel Game Engine (AGE). [4] In 2002, Angel Studios was sold to Take-Two Interactive, moved under Rockstar Games, and rebranded Rockstar San Diego. This sale also included AGE, later renamed the Rockstar Advanced Game Engine (RAGE). [5]

  7. Max (software) - Wikipedia

    en.wikipedia.org/wiki/Max_(software)

    Max, also known as Max/MSP/Jitter, is a visual programming language for music and multimedia developed and maintained by San Francisco-based software company Cycling '74. Over its more than thirty-year history, it has been used by composers, performers, software designers, researchers, and artists to create recordings, performances, and ...

  8. Category:Rockstar Advanced Game Engine games - Wikipedia

    en.wikipedia.org/wiki/Category:Rockstar_Advanced...

    Download QR code; Print/export Download as PDF; Printable version; ... Pages in category "Rockstar Advanced Game Engine games" The following 10 pages are in this ...

  9. Environmental Audio Extensions - Wikipedia

    en.wikipedia.org/wiki/Environmental_Audio_Extensions

    OpenAL Soft, an open source version of OpenAL, is still actively maintained, and can be used by game developers, and to enable EAX sound in older games. Most releases of EAX versions coincided with increases in the number of simultaneous voices processable in hardware by the audio processor: the original EAX 1.0 supports 8 voices, while EAX 5.0 ...